Dinamyc Combat (0.0.0-beta.83)
Curse Maven Snippet
What's new
v0.0.0-beta.83 — Mining Fix, Speed Control, Dynamic Arms
Fix
- Mining with off-hand weapon prevented:
shouldPreventMining()now checks both main hand and off-hand for weapons.
Feat
- Animation speed from weapon attack speed: SpeedModifier scales playback speed based on
Attributes.ATTACK_SPEED. Swords (1.6) play faster, axes (1.0) at normal speed. - Dynamic arm visibility: Arms (THIRD_PERSON_MODEL) only visible during attack animations. Returns to vanilla first-person view when not attacking.
Technical Changes
ClientPlayerInteractionManagerMixin.shouldPreventMining()— refactored toisWeapon()helper and checks both hands.CombatAnimationController.getFirstPersonMode()— now returns THIRD_PERSON_MODEL only whenisAttackAnimationPlaying()is true, NONE otherwise.handleAttackAnimation()— adds SpeedModifier with weapon attack speed before triggering animation.
JAR: dinamyc_combat-26.1.2-neoforge-0.0.0-beta.83.jar
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects