File Details
Dinamyc Combat (v1.0.0-beta.27)
- B
- Jul 7, 2026
- 1.91 MB
- 8
- 26.1.2
- NeoForge
File Name
dinamyc_combat-1.0.0-beta.27.jar
Supported Versions
- 26.1.2
Curse Maven Snippet
v1.0.0-beta.27 -- Dual Wielding + Combo HUD + First-Person Animations
Added
- Dual wielding support:
startAttackand hold-to-attack now check both hands for weapon attributes. Server determines which hand to use based on combo count parity. Off-hand weapons properly participate in combos. - Combo HUD: Now displays step/total format (
1/3,2/3,3/3) cycling through the weapon's attack sequence, instead of raw combo counter. - First-person animations:
FirstPersonMode.THIRD_PERSON_MODELconfigured once per local player on first animation trigger.FirstPersonConfigurationwith all limbs visible. RespectsfirstPersonAnimationsandisShowingArmsInFirstPersonconfig.
Fixed
- Mining prevention:
ClientPlayerInteractionManagerMixininterceptsstartDestroyBlockandcontinueDestroyBlockwith correct MC 1.21.5 method signatures (BlockPos+Direction). RespectsisMiningWithWeaponsEnabled. - Animation-aware attack timing: Attacks wait for animation duration (
0.3s + upswing) before next attack. Prevents combo spam when holding attack key. - Mixin crash: Removed inject into
LocalPlayer.attack()(method moved toPlayerin MC 1.21.5). Combo tracking handled viaincrementAndGetComboCount(). - Armor rendering: Fixed armor invisibility caused by
FirstPersonModeoverride affecting all players. Mode now set only on local player once.
Changed Defaults
isMiningWithWeaponsEnabled:false(mining with weapons off by default)isSwingThruGrassSmart:true(smart grass swing on by default)
Mixin Stability
- Removed
require=0from all injectors -- injection failures now crash with clear error - Added
refmaptomixins.jsonfor proper name resolution - Fixed method signatures for MC 1.21.5 throughout
Build
- Minecraft: 1.21.5 / NeoForge: 26.1.2 / Java: 25