File Details
Dinamyc Combat (v1.0.0-beta.22)
- B
- Jul 7, 2026
- 1.91 MB
- 11
- 26.1.2
- NeoForge
File Name
dinamyc_combat-1.0.0-beta.22.jar
Supported Versions
- 26.1.2
Curse Maven Snippet
What's New in v1.0.0-beta.22
Attack System Now Functional
The custom combat flow is now fully wired end-to-end:
Client-side:
- Vanilla attacks are intercepted when holding a weapon with registered attributes
C2S_AttackRequestcustom packet sent with combo count and target entities- Hold-to-attack now uses the custom packet path (not vanilla)
- Combo counter displayed as HUD overlay (x1, x2, x3…)
Server-side:
- Receives
C2S_AttackRequest, selects the correct attack from weapon combo - Applies damage multipliers, plays weapon swing sounds
- Broadcasts
AttackAnimationpackets to all players in the world
Animations:
- Client plays attack animations via Player Animation Library API
- First-person animations supported (
THIRD_PERSON_MODELmode) - Configurable via
firstPersonAnimationsandisShowingArmsInFirstPerson
Translations
All 14 language files synchronized with complete key sets in NeoForge-native format (dinamyc_combat.configuration.<key>):
English, Spanish (ES/AR/MX), German, French, Italian, Portuguese (BR), Russian, Japanese, Korean, Chinese (CN), Ukrainian, Vietnamese.
Previous Fixes Included
- Duplicate packet registration crash resolved
- Removed broken mixins (
ClientPlayNetworkHandlerMixin,InGameHudInject) StackOverflowErrorandArrayIndexOutOfBoundscrashes fixedPlayerAttackPropertiesinterface properly implemented (no moreClassCastException)- Config screen now displays translated names and tooltips
Known Issues
- Mining prevention config options (
isMiningWithWeaponsEnabled,isSwingThruGrassEnabled, blacklists/whitelists) are not yet implemented (processing logic pending) - Slash particle trails not rendered (MC 1.21.5 particle API migration pending)
Dependencies
- NeoForge 26.1.2+
- Player Animation Library 1.2+
- Cloth Config 26.1+
Version History
- beta.22: Hold-to-attack fix, first-person animations, mixin refmap
- beta.19: Attack animation trigger via Player Animation Library
- beta.17: Attack flow interception and custom packet system
- beta.5: Initial NeoForge 26.1.2 port