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Digway

Digway is a tunnel-digging mod that clears a configurable width, height, and depth in one break and can automatically line the tunnel’s walls, ceiling, and floor with blocks from your inventory.
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digway-neoforge-26.1-0.3.8.jar

File namedigway-neoforge-26.1-0.3.8.jar
Uploader
CCCHJPCCCHJP
Uploaded
Oct 14, 2026
Downloads
7
Size
109.8 KB
Mod Loaders
NeoForge
File ID
9168898
Type
B
Beta
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:digway-1744067:9168898"

Learn more about Curse Maven

What's new

# Changelog

## 0.3.8
- The most you can type for area digging is now 63 (width, odd only) / 64 (height) / 64 (depth); this fixes numbers above 15 going back to 15 (`limitWidth` etc. are ignored)
- A range over the most blocks is dug smaller (depth first, then height, then width), with a red warning in the settings showing the size really dug

## 0.3.7
- Added an ON/OFF button to every row of the diggable block list (the "initial" / "added" buttons stay)

## 0.3.6
- Moved the bulk placement "Off while sneaking" option to the bulk placement settings
- Added "Tool wear" (as much as 1 block / per block dug; default is 1 block)
- Added buttons to switch the initial and the added diggable blocks on or off for a while

## 0.3.5
- The sneak setting is now separate for area digging and bulk placement (the old value carries over to both)

## 0.3.4
- Grass blocks added to the default diggable list (also added once to saved lists)

## 0.3.3
- Bulk placement: with "Stop at obstacles" ON, placing now also stops at an obstacle in the height direction (before, only depth stopped and height passed through)

## 0.3.2
- Changed default keys: Digway ON/OFF `;`, Digway settings `:`

## 0.3.1
- Changed default keys: bulk placement settings `H`, bulk placement depth direction `J`, bulk placement ON/OFF `K`. The Digway ON/OFF key is now unbound by default

## 0.3.0
- Added "Off while sneaking" (area digging and bulk placement do nothing while you sneak; OFF by default)
- Lighter block lookups and diggable-block checks; tag results are refreshed when a different world is opened

## 0.2.16
- Added keys that open the Digway settings (default `G`) and the bulk placement settings (default `N`), and a key that switches the bulk placement height direction (unbound by default). The key that changes the bulk placement depth direction defaults to `H`
- Fixed a crash when entering a world caused by how the "unbound" key was specified
- Bulk placement rows now stop at the first obstacle in their way ("Stop at obstacles" switches it)

## 0.2.13
- Reworked the settings screens as a scrolling list with the option name on the left and its button on the right; hovering an option shows an explanation

## 0.2.12
- Slime blocks and honey blocks can now be chosen as replacement blocks
- Cobblestone and cobbled deepslate are in the default diggable blocks
- The "free" replace cost can only be chosen in a world with commands allowed or in creative mode (otherwise the row is shown in grey with a warning explaining why)

## 0.2.10
- Area digging now only works with the right tool ("Proper tool only" on the first page of the settings, ON by default); inside the area only blocks the held tool suits are dug

## 0.2.8
- Added a key that changes the bulk placement depth direction (default `H`)
- Width, height, depth and max blocks on the first page of the settings are now typed as numbers
- Renamed "fill air" to "replace cavities"
- Liquids inside the dug area are replaced with air even when replacing around is OFF
- Bulk placement of non-full blocks (slabs etc.) into water now clears the cell to air first

## 0.2.7
- Added taking the lining blocks from the inventory automatically (hotbar, then offhand, then the inventory from the top-left to the bottom-right) and made it the default; the block set per face can still be used
- Replace around is now OFF by default and the replace cost defaults to "used up"
- The bulk placement directions (depth: forward / back / left / right, height: up / down) can now be switched
- Bulk placement depth and height are now typed as numbers

## 0.2.5
- Fixed a crash when opening the settings (block icons are only shown while in a world; from the main menu the blocks are listed by name)
- Added "Replace around: ON/OFF" to the first page of the settings
- The wall layer now reaches one block further up and down
- Mushroom blocks, mangrove roots and chorus are no longer offered as replacement blocks
- Added bulk placement (placing a block also places it over depth x height, up to 64 blocks; ON/OFF key `J`)

## 0.2.4
- The "Replace around" screen now switches between ceiling / walls / floor / end with arrow buttons and shows mode, block, facing and top / bottom for the chosen face
- The diggable block screen now shows block icons and a candidate list while typing (Tab / arrows to select, Enter to add; `#` for tags, `*` for patterns)
- Functional blocks (respawn anchor, crafting tables, pistons, note blocks, observers, targets...), leaves, ice and falling blocks are no longer offered as replacement blocks
- Removed the `*sulfur*` and `*cinnabar*` patterns from the default diggable blocks (sulfur, potent sulfur and cinnabar are listed individually)

## 0.2.3
- The diggable block list scrolls with the mouse wheel (rows are removed with an "x" button)
- Typing in the replacement block search opens a chat-like candidate list under the search bar (Tab / arrows to select, Enter to choose)
- Replacement blocks are limited to natural full blocks and building blocks (no bedrock, ores, flowers, crops, coral, beds...)

## 0.2.2
- The replacement block is now picked from a grid of icons

## 0.2.1
- The replacement block is now picked from a block list, and its facing and top / bottom from pull-down lists
- The block search now shows candidates as you type; Tab completes and Enter chooses
- Liquid cells that get a non-full block (slabs etc.) are cleared to air first
- Kelp and seagrass in the dug area are now removed together with their water
- Added sulfur, potent sulfur and cinnabar related blocks to the diggable blocks
- The Digway ON/OFF button moved to the top of the settings screen
- Errors during digging are now shown in chat

## 0.1.8
- The replacement block can now be chosen separately for walls, ceiling, floor and end (moved to a new "Replace around settings..." screen)

## 0.1.7
- Fixed the dug area being one row too low when standing on slabs and similar blocks

## 0.1.6
- "Replace around" can now be set per face (walls / ceiling / floor / end) to OFF / Liquids only / ON; the old global lining mode was removed
- "Dig up/down" is now OFF by default

## 0.1.5
- Falling blocks (sand, gravel...) above the tunnel are now replaced so they cannot collapse in

## 0.1.4
- Area digging now triggers on any block within reach, not only adjacent ones (added "Any height triggers" option)

## 0.1.0
- Initial release (Minecraft 26.3 / Fabric and NeoForge)
- Break one block to dig a whole area (width x height x depth)
- Vertical digging
- Outer shell lining (liquids only / whole shell, configurable block and cost)
- Items either drop in place or are collected to you
- Editable diggable block list, ON/OFF key, Mod Menu support

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