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Digimobs

Bringing you all your favorite Digimon from the digital world right into minecraft

File Details

Digimobs(2.5.3) - Path to Ruin

  • R
  • Jun 20, 2026
  • 105.04 MB
  • 132
  • 1.20.1
  • Forge

File Name

digimobs-2.5.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:digimobs-60565:8286610")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

==General==
- Happy Pride Month! During the month of June, Wild ToyAgumons will spawn in with special pride related skins.
- A new gamerule has been added to enable the Pride Month events at any time
- A new gamerule has been added to enable digimon spawning in custom dimensions, so that you can spawn them anywhere you like if you choose.

==Entities==
- Updated several sprites thanks to not-so-new-team-member Tosha.
- Did a lot of work to fix some of the jankiness with the flying/swimming pathfinding.
Version 3582 of this -should- work a lot better.
- Added new regional conditions for skins. This basically looks to see if any digimon have a "regional" variant
and applies a different skin if so. You can see this currently with Kamemons that spawn on beaches compared to rivers!
- Tamed Digimon(Or digimon with the Nestbound passive) will now revert into an egg from any damage, instead of just when they are killed by another digimon.
- The evolution tree has been updated to account for other forms of evolution. There are some important changes:
 Jogress evolutions will now be added towards your unlock limit, and automatically put onto the first branch of the digimon you jogress. This will allow you to add it to your 
evolution tree and equip branches to it
 Mode changes will also properly swap out evolutions, allowing you to unlock and equip digimon from mode changes properly
 Special exceptions have been added to the evolution tree to account for non traditional evolution routes like Lucemon, who skip a stage.

- Warning! Unidentified spirals have been appearing under certain circumstances! Be very careful when approaching!
- New world bosses now have a chance to spawn based on the direction they are from the world spawn
- The chance to trigger a world boss will only occur on the death of wild mega digimon
- Beat all 4 bosses to trigger the chance for a fifth boss to spawn..or maybe even a sixth.
- Bosses will drop extra loot, including new weapon templates, trophies, digimon armor, and even digieggs(!)


MODELS
NEW HD MODELS
- Guardromon
- Guardromon(Gold)
- Brigadramon

NEW SD MODELS
- ToyAgumon
- ShadowToyAgumon
- ClearAgumon
- Kokeshimon
- Gumdramon
- Loogarmon
- Kamemon
- Dinohumon
- Orochimon
- GeoGreymon
- Tuskmon
- Triceramon
- Centarumon
- Magnadramon
- SnowGoblimon
- Kokabuterimon
- Taomon
- Taomon(Vaccine)
- Doumon
- Lilithmon
- Azulongmon
- Ebonwumon
- Beelzemon
- Huanglongmon
- ???

MODEL UPDATES

OLD MODELS SAVED FROM 1.12 PURGATORY
- RizeGreymon
- ShineGreymon
- Lilamon
- AeroVeedramon
- Andromon
- BlackKingNumemon
- Brachimon
- Butenmon
- CannonBeemon
- ChaosGrimmon
- Cherrymon
- Digitamamon
- DoruGreymon
- Etemon
- ExTyrannomon
- Garbagemon
- Giromon
- MasterTyrannomon
- Pandamon
- Phantomon
- Piximon
- SkullSatamon
- Tekkamon
- Tinmon
- WaruMonzaemon
- Whamon

==Items==
- New armor and weapon textures by Tosha.
- Added new weapons, these can be crafted using new smithing templates that drop off the new bosses.
- Added new armors.
- The Insect Chip has been replaced by the Machine Chip. This will delete any current Insect Chips you have.
- Recipes using v-pets can no longer use ones with digimon in them.
- Evolution items have been repaired and are now once again available from vendors. Since these are specifically designed to add evolutions, they do not require evoliners.

==Blocks==
- Changed trapdoor recipe so that it does not conflict with vanilla recipes.
- Added trophy blocks as proof of vanquishing the new world bosses. The can only be wall mounted.

==Bugs==
- Special thanks to @DarkKn1ght for identifying hundreds of issues in the digimon .jsons that have now been fixed.
- Fixed an issue where matching would create a bad egg and nature spirits creating the wrong type of egg.
- Fixed an issue where trying to open the digimon screen while the evolution animation is playing would crash your game/break your digimon
- Fixed an issue with the Trader not fully switching the owner's data
- Digimon can no longer learn special attacks that they already have.
- Fixed an issue where digimentals would not drop properly from fractal blocks WITHOUT BoP installed
- Fixed an issue where Hybrid and Armor level digimons were not calculating attack and defense values properly.
- Fixed an issue where jogressed digimon would not save inventories. Your primary inventory will now transfer to the jogressed digimon, while the secondary digimon's inventory will be stored
and put back into placed when degenerated.
- Fixed an issue where jogressed digimon would not save their species exps. The primary and secondary changes above also apply here.
- Fixed an issue where digimon nicknames could be 32 characters, but the packet only allowed for 20. It now allows for 32.
- Fixed an issue where using the search bar in the Digibank would lock your screen and cause you to have to relog.
- Fixed an exploit with fractal cores
- Fixed an issue where the D-Terminal scrolling was slightly off
- Fixed an issue where genes were not properly being passed down.