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Difficult Survival

Increases how Difficult survival is.

Changed Recipes for Crafting Tables, Furnaces, Torches, Chests, Eye of Ender, Iron Armor, Doors, Campfires, (Added new Recipe for Leather), Fishing Rods, Flint and Steel, Leads, Diamond Armor, Cauldrons, Iron & Gold Ingots, Golden Apples, Bone meal, Shulker Boxes, Netherite Ingots, and Beacons.

Added items (with Recipes): Rope, Villager flesh (cooked ver), Firewood, Sugar Cubes, Refined Raw Iron & Gold, Flint Tool, Infused Phantom Membrane, and Smithing Hammer.

Loot Changes: Dirt, Grass block, Torches, Crafting Tables, Horses, and Donkeys.

World Generation changes: Close to spawn structures Spawn with No Chests, and Replaces some Mid game Blocks with Trash Blocks. (Some blocks may Rarely not get Converted). Rain makes the Player Mine, and Attack Slower, Thurderstorms also makes the player hungery.

Player changes: Every 20 seconds take 1 hunger point, low hunger players mine slower, low health players move slower, When a player dies their Spawnpoint Resets, and They slowy Spawn Farther, and Farthar from spawn.

Mob changes: Zombies, Spiders, and Witches alway Aggro to Player and from Farther Distances.

Zombies and Creepers can Spawn with Potion Effects.

Villagers drop Flesh.

And a Harder Ender dragon fight.

The Difficult Survival Team

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