Difficult Damage

Makes getting hit scary!

Gives a chance for you to be one hit killed based on how much health you have left (applies to other entities too!)

 - uses (total health - health left) / total health as the fraction for the chance to be one hit

 - Armor can cancel this chance (armor value / 35 as the fraction to cancel one hit)

 

Gives you slowness when your health is low

 - When health is below half - slowness 1

 - When health is below 1/4 - slowness 2

 - When health is below 1/8 - slowness 3

 

This makes combat MUCH harder, but also more realistic.

 

Currently being developed for Minecraft 1.20.1

The Difficult Damage Team

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