English Copy (CurseForge) Every blow lands as a dice contest. Out-roll fate itself.
Your sword swing, the zombie's lunge, the boss's molten slam — with Dicefate installed, every single hit becomes a dice contest. Both sides roll their pools in the same tick, totals collide, and the verdict flips over in a 0.1-second settle. Combat stops being stat-check arithmetic and becomes reading the board, betting momentum, and building a dice pool that bends fate.
✨ Highlights
🎲 Dice Contests — all player damage runs a full roll → compare → resolve pipeline; sweeping a crowd shares one attack roll ⚔️ Poise & Fatebreak — drain poise into Fate Exhaustion where every enemy die shatters to 0, then chain fate strikes 📈 Momentum Cash-in — press V: all your dice maxed vs. all theirs at zero, six seconds of glory 🧩 Pool Deckbuilding — one d6 slot to six; poker-hand bonuses, 4 elemental reactions, 10 synergies, 8 skill-die families 🧊 Real Polyhedral Dice — all 83 dice are exact 3D meshes (d4–d24) rendered in your hotbar 🏛 Handmade Content — 4 mechanic bosses, 6 fate structures, 33 advancements, dice-merchant economy with mystery boxes 🎮 Start: B fate board · V cash-in · G dice spirit. Craft a die → slot it → fight → detonate → chase rarer dice.
🔗 Compatibility: NeoForge 26.1.2+ (MC 26.1.2, Java 25); optional Curios / Jade / JECharacters degrade gracefully. ⚠️ Creative mode skips contests by design — play survival. Now in 0.3.2 beta with the core pipeline verified in live play; all content playable. Bug reports welcome on GitHub Issues — may the dice favor you.

