Diabolical Potions
Inspired by Diablo's iconic belt system, Diabolical Potions adds a quick-use consumable layer to Minecraft that feels native to the game. Equip an Alchemist's Belt, load it with tinctures, and consume them mid-fight without opening your inventory.
The Alchemist's Belt
The belt holds up to 4 tinctures or potions and is worn in the accessory slot via Trinkets on Fabric, or Accessories on NeoForge, keeping it off your hotbar entirely.
Loading the belt works like a bundle: drag a tincture or potion over the belt item and drop it in. The belt displays its contents in a persistent HUD on the right of the screen, so you always know what you're carrying.
Using the belt:
- Tap H to instantly consume your primary slot (slot 1)
- Hold H to open a radial menu and pick any of the four slots
- A short cooldown (1.2 seconds) applies after each use
- The H keybind is rebindable from the controls screen
- The HUD position and layout direction (horizontal/vertical) are both adjustable in-game with a dedicated edit mode (enterable with a rebindable key)
Tinctures
Tinctures are alchemical consumables that deliver focused, short-burst effects. They come in three tiers across six types, totaling to sixteen.
Unlike regular potions, tinctures have an optional activation delay (configurable, off by default). If enabled, a freshly crafted tincture needs a moment before it becomes usable, simulating the alchemical process settling.
The Six Types
| Name | Effect |
|---|---|
| Life Tincture | Restores health (default: 20% of max HP, configurable to flat amounts) |
| Gold Tincture | Grants Absorption II hearts as a damage shield |
| Iron Tincture | Applies the Guard effect, adding bonus armor points |
| Snow Tincture | Grants Fire Resistance |
| Flame Tincture | Applies Warmth, protecting against cold biome effects |
| Breath Tincture | Instantly restores a portion of your air supply underwater |
The Three Tiers
Base tinctures — Reliable, moderate effect. Found in early and mid-game loot, and available from villager trades.
Greater tinctures — Stronger potency and longer duration. Appear in mid-to-late game structures like strongholds, woodland mansions, and nether fortresses.
Corrupted tinctures — Maximum potency with dangerous trade-offs. Carry significant side effects that trigger approximately one in three uses. Found primarily in ancient cities, bastions, and end cities.
Corrupted Tincture Side Effects
Corrupted tinctures are high-risk, high-reward. Each type carries a unique set of drawbacks:
- Corrupted Life Tincture — Heals 40% max HP + Regeneration II, but may inflict Hunger II, Poison I, or the Corrupted Constitution effect (temporarily lowers max health)
- Corrupted Gold Tincture — Absorption IV, but may inflict Warding Drain (drains absorption over time), Slowness II, or Darkness
- Corrupted Iron Tincture — Massive armor bonus via Corrupted Guard (+16 armor), but may inflict Slowness III, Weakness II, or Nausea
- Corrupted Snow Tincture — Applies Rejuvenating Flame (fire damage heals you) but simultaneously inflicts Frost Buildup (cold damage accumulates), plus Darkness and Weakness
- Corrupted Flame Tincture — Grants Corrupted Flame, a powerful warmth effect with an extended, harsh duration
- Corrupted Breath Tincture — Grants Water Breathing but inflicts Corrupted Breath, gradually depleting your air
World Integration
Tinctures generate naturally throughout the vanilla world with drop rates tuned to progression:
- Early game: Dungeons, desert pyramids, mineshafts, shipwrecks, igloos, village structures
- Mid game: Pillager outposts, stronghold libraries and corridors, woodland mansions, ruined portals
- Late game: Nether fortresses, bastions (other and treasure), ancient cities, end cities
Corrupted tinctures appear exclusively in late-game structures. Villager trading provides a supplemental source for base and greater tinctures.
Configuration
Every effect duration, heal amount, and armor bonus is tunable from an in-game config screen (requires Cloth Config). Notable options:
- Switch Life Tincture healing between % of max HP and flat half-hearts
- Enable or disable the tincture activation delay and set how long it lasts
- Adjust all Guard and Corrupted Guard armor bonuses (applied at startup)
- Tune duration on every individual effect and side effect across all eighteen tinctures
Requirements
Fabric: Fabric API, Trinkets, Cloth Config
NeoForge: Accessories, Cloth Config
Optional: ModMenu (Fabric only, for in-game config access)

