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Devil Fruits

Adds mysterious fruits that give you power when eaten. (From the manga One Piece)

File Details

devilfruits-1.3.1.jar

  • R
  • Aug 30, 2022
  • 11.69 MB
  • 188.6K
  • 1.16.5+5
  • Forge

File Name

devilfruits-1.3.1.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:devil-fruits-519999:3958352")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New things :
-New client config : Possibility to choose whether a player health over 20 should be rendered as a blue outline on the player health (activated by default)
-New client config : Possibility to choose whether a player energy amount should be rendered as a green outline on the player food bar (activated by default)
-New client config : Possibility to choose whether a player health over 20 should be rendered as an additional row of heart (disabled by default)
-New client config : Possibility to choose whether a player energy amount as an additional bar at the right of the screen like willpower (disabled by default)
-Adding two new means to increase the energy recovery rate
-Step Height increase when using Light Form and Lightning Form
-Light Jewel Glint particle becoming translucent for the Pika Pika no mi user to make aiming easier

 

Modifications :
-Some new impact particles for Pika Pika no mi abilities
-Reduction of experience gain of some abilities
-Reduction of experience gain of some Haki categories
-Making some texture bright even in darkness (Phoenix forms and Mera Mera no mi projectiles)
-Removal of Blue Flames Intangibility

 

Bug fix :
-Crash when completing some advancements
-The command to set a devil fruit mastery level not working with the argument ALL
-Translation error with the command /df willpower addMax [amout] [target]
-Eating any eatable item giving the advancement unlocked when you eat a devil fruit
-Crash when in Wolf or Hybrid Wolf forms around an entity created with GeckoLib
-The player health sometimes becoming NaN (Not a Number) when using a Full Coating ability, leaving the player in an undead bugged state
-Food bar permanently being drained without reason, even when your energy is full
-Entities affected by the Scared effect (from Conqueror Haki) not fleeing far enough, making them comming back then fleeing again till the effect removal
-Some part of the Gomu Gomu no mi user body not being pink when Gear 2 is active
-Custom Jump Boost effect for Zoans not working
-Armor being rendered in front of the player when being in first person and in Hybrid Phoenix form
-Collision box for Phoenix form being too small when flying
-Reaching 0 experience of mastery not removing a player devil fruit
-Weakened Laser Beam always shooting a regular Laser Beam
-Message telling a player how much change to dodge he had appearing in the chat window when Future Vision is activated
-The position of willpower bar not always being at right of the screen
-The command /df haki info not giving all the informations about Haki
-Energy recovery not working correctly
-Hie Hie no mi user being immune to lava and fire
-Heavy Fall passive being able to destroy indestructible blocks
-Skill Inventory being openable without having anything inside
-Willpower being increased too much at an insane rate
-Texture issues with Boundman Advanced Armament Haki Full Coating abilities
-Command to add experience to Conqueror Haki not always working
-Texture issues with Full Coating on the Gomu Gomu no mi user
-Destroying a devil fruit in multiplayer sometimes crashing players
-Conqueror Domination not always working on players
-Attack Damages being limited to 2048 points
-The Electric Shock effect not working properly
-Entities under the Knocked Out effect not burning when they should (Zombie under the sun) and not drowning when they should
-Gomu Gomu no mi user not being vulnerable to electricity
-Texture issues Full Coating on Hybrid Phoenix form
-Some projectiles being repelled when hit by a player (Goro Goro no mi and Mera Mera no mi projectiles)