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Destructive Moon

A NeoForge mod for Minecraft 1.21.1 that enhances the Blood Moon event with new mobs and mechanics.

File Details

1.1.6-1.21.1

  • R
  • Apr 17, 2026
  • 8.92 MB
  • 609
  • 1.21.1
  • NeoForge

File Name

destructive_moon-1.1.6-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:destructive-moon-1400952:7939675"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Blood Shambler

A new mini-boss that spawns during blood moons, one per player. It locks onto a single target and will not switch aggro. If needed, you can disable its spawning in the configuration file.

  • Randomized stats on spawn (100–200 HP, 60–120 shield)
  • Shield absorbs 80% of incoming damage; the remaining 20% goes to health
  • Breaking the shield stuns it for 2 seconds and applies Weakness for 10 seconds. Shield fully regenerates after 1 minute
  • Glows purple during blood moons with a boss bar showing shield/health status
  • Teleports to its target when the distance is too far or when blocked by terrain it can't break through, with a short windup animation
  • Emergency behavior at 30% HP: rallies nearby Blood Zombies to force-target the player, or begins Sanguine Drain — siphoning health from surrounding zombies to heal itself
  • On death, converts a nearby zombie into a Blood Zombie as a final act
  • Despawns when the blood moon ends

Scorching Eye

A new consumable item. Smelt a Blood Eye in a furnace (4 min cook time) to obtain it.

  • Right-click to ignite all hostile mobs targeting you within a 10-block radius for 8 seconds. Consumed on use.
  • With Apotheosis installed, the Scorching Eye can be socketed as a gem:
    • Weapon: 30% chance to ignite targets on hit for 4 seconds. While they burn, all fire damage they take heals you (life steal).
    • Armor: 30% chance to ignite your attacker on hit. Reflects 20% of incoming fire damage back to the source.