despawnings-1.2.jar
Curse Maven Snippet
What's new
- Fixed the main feature. Mobs that picked up items weren't actually despawning accurately before. Now they do.
- New: mob limits per chunk, per area and per dimension. No more 500 mobs stacked in one spot.
- New: stops new mobs spawning into places that are already crowded.
- New: ground items and XP orbs get merged as well.
- New: big mob pile-ups are up to ~30% cheaper to tick.
- New: /despawnings stats tells you exactly what is flooding your world.
- Everything is configurable, with vanilla / balanced / aggressive presets alr set up for u.
This mod has no additional files

