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Desert Storms

Mod add unique sandstorm expierence with different phases,visuals and other things
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sandstorm-7-neoforge-1.21.1.jar

File namedesertstorms-2.0.jar
Uploader
reset300reset300
Uploaded
Aug 17, 2026
Downloads
361
Size
18.5 MB
Mod Loaders
NeoForge
File ID
8670087
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:desert-storms-1312888:8670087"

Learn more about Curse Maven

What's new

Added

  • Large world-space sand clouds visible across desert biomes
  • Storms visible from outside affected biomes
  • Reworked phase-based fog and visibility
  • World lighting darkening during storms
  • Smooth storm fade-in and fade-out
  • Cave and shelter-aware storm visuals
  • Low-poly wind debris renderer
  • Flying sticks, branches, leaf clumps, gravel, sandstone fragments and tumbleweeds
  • Pre-storm warning before automatically triggered storms
  • Wind physics for dropped items
  • Wind physics for mobs
  • Wind physics for projectiles and arrows
  • Mobs seeking shelter during stronger storms
  • Reduced mob visibility during storms
  • Sand accumulation after strong storms
  • Thin sand drift blocks on natural terrain
  • F3 coordinate scrambling during storms
  • Navigation interference setting
  • Storm biome whitelist and blacklist tags
  • Automatic support for common modded arid/desert biomes
  • Reworked storm ambience
  • Gust and environmental impact sounds
  • New in-game configuration screen
  • LOW, MEDIUM, HIGH and ULTRA graphics presets
  • Configurable cloud density, render distance, fog, particles, debris, darkness, vignette, sounds, shake and other visual effects

Fixed

  • Severe integrated server freezes during storms
  • Freezes after death or respawning
  • Excessive entity and biome scanning
  • Storm clouds appearing underground
  • Fog and particles appearing deep inside caves
  • World lighting flickering or becoming almost black
  • Excessive Phase 5 lightning spam
  • Storm sounds not changing immediately between phases
  • Long gaps between storm sounds
  • Storm sounds disappearing
  • Config values being accessed before config loading
  • F3 no longer working correctly
  • Storm cloud movement jitter caused by animated shader noise
  • Incorrect storm surface height detection
  • Weak wind effects on mobs and other entities
  • Various storm rendering and synchronization issues

Removed

  • Lodestone dependency
  • Old compass UI
  • Old F3 blocking system
  • Old expensive full-dimension entity processing
  • Old unreliable storm sound timing system

This mod has no additional files