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DepthWard Boss Scaling

Configurable boss health scaling and persistent personal loot for multiplayer encounters

 

Configure entities through KubeJS. The mod records nearby players when a configured entity spawns and scales its health for that group. On death, each recorded player receives a personal copy of the normal item drops. Shared-item exceptions, persistent ownership and standard hopper protection are supported. Experience is not duplicated. Players joining the fight later are not added to the recorded group.


Example in kubejs/server_scripts/boss_scaling.js:

BossScalingSystem.addEntityConfig('minecraft:zombie', [], 1.0)


The second argument lists items that stay shared. The third argument adds that fraction of base health for each player after the first. Players are recorded within a 40-block sphere; spectators are excluded. Configuration is required: no entities are registered automatically.

This is a mod, maintained for DepthWard modpack.

You can use this mod in any project you like, as long as it stays within the scope of the Curse Forge platform.

DepthWard Boss Scaling Team

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