Depth Striders 2.0
Curse Maven Snippet
What's new
What's New & Improved in v1.1.0
1. Native Saddling & Riding Mechanics
- Saddle Interaction: Right-clicking a Depth Strider with a `Saddle` equips it natively (`Saddleable` interface).
- Shearing: Sneak + right-clicking a saddled Depth Strider with `Shears` un-equips the saddle and drops the Saddle item.
- Death Loot: Saddled Depth Striders drop their equipped Saddle upon death.
-Rider Position: Fixed rider seat position (`getPassengersRidingOffset`) to match vanilla Strider proportions so player legs dangle naturally over the sides.
2. Sea Pickle on a Stick & Steering
- New Item: Added `SeaPickleOnAStickItem` (`depth_striders:sea_pickle_on_a_stick`) crafted with 1 Fishing Rod, 1 Sea Pickle, and 1 String.
- Steering: Holding a Sea Pickle on a Stick while riding a Depth Strider gives full WASD steering control and direction control.
- Item Boost: Right-clicking while riding consumes durability to boost the Strider's movement speed (matching Pig/Strider on a stick behavior). When broken, reverts to a standard Fishing Rod.
- Tempt AI Goal: Depth Striders are now attracted to players holding either a Sea Pickle or a Sea Pickle on a Stick .
3. Native Saddle Render Layer
- Saddles now visibly render on saddled Depth Striders in-game.
4. Water Pathfinding & Movement Fixes
- Depth Striders can navigate smoothly in open ocean/water without pathfinding hang
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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