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Depth Penalties

Deeper world and a more difficult descent

Changes worldgen to go down to -512, and adds difficult and unique challenges every 50 meters below zero. Highly configurable.

 

Below 0: Slowly lose sanity in the dark, and gain sanity in the light. Insanity can cause issues like blindness, hallucinations, and blackouts.

Below -50: Slightly increased hunger.

Below -100: You cannot sleep. Going multiple days without sleeping will increase sanity drain and incur mining fatigue.

Below -150: You are weaker, and enemies are stronger.

Below -200: Wear a Gas Mask or hold a Toxin Amulet to avoid dying in toxic gas.

Below -250: Regeneration is disabled, and plants cannot grow

Below -300: Monsters can spawn from broken deepslate or netherrack.

Below -350: Brace your armor with copper (or netherite) to survive the crushing pressure.

Below -400: Blazes can spawn anywhere, regardless of light level, and even near the player. (Nether mobs also spawn at this level).

Below -450: Catch fire instantly unless wearing netherite armor (or under the effect of fire resistance).

Below -500: Implode instantly from the pressure unless wearing armor braced with netherite.

 

Balancing changes:

-Netherite upgrade template is craftable

-Armor trims are far more common (5 times) in Ancient Cities

 

Every penalty can be changed to a different height, or disabled completely via config.

 


 

 


 

I am a Kinetic Hosting partner :D.

Get 15% off of your purchase if you use my code tHitmann

(psst. If you buy the product through that link I get a cut of the money)

 

The Depth Penalties Team

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