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DEPRECATED

A slow-burn Alpha-era horror mod inspired by The Broken Script: an abandoned world, a lonely boy named Otto, a polite neighbor and a friend who stays. (Beta)
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deprecated-0.7.1-beta.jar

File namedeprecated-0.7.1-beta.jar
Uploader
Kut0szz__Kut0szz__
Uploaded
Nov 10, 2026
Downloads
15
Size
20.7 MB
Mod Loaders
Forge
File ID
9535060
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:deprecated-1769939:9535060")

Learn more about Curse Maven

What's new

DEPRECATED 0.7.1-beta — the burnt keep

New

  • Burnt Otto's keep: sometimes Burnt Otto (in the Nether, and rarely at night in the normal world) stands right behind you and takes you away. You wake up in his keep: a huge maze of nether bricks above a sea of lava, full of dead ends, loot chests and his burnt notes. In the very middle stands Otto's first house, the one that burned on day 12. The main chest inside holds the key to the gate in front of the portal, and the portal takes you back to where you were taken from. Once the gate is open, it stays open for everyone. He walks the corridors, so watch your back.
  • Field notes (with photos): the first time a being vanishes near you, it leaves a page from the Surveyor behind (if you didn't see it, a sign pops up next to you saying where the page lies). Each one has a photo of the being in its own place (the Miner in a mine, the Hollow in a cave...), its name, what is known about it, and one piece of advice. The rest you have to find out yourself.
  • A guide book comes with the starter flashlight. It covers memory portals (what they are and how often they appear), dreams, clues and days, Blood Nights, waking up instead of dying, Kuba and the keep, all with pictures.
  • Beings arrive in order: the ones outside the main story join the server one by one ("Twin_1 joined the game"), from the calmest to the most dangerous. Day 2: the strange villagers. Day 4: the Neighbor. Day 6: the Twins. Day 8: the Drowned One. Day 10: the Changeling. Day 13: the Reaper. The Mimic and the Miner are there from the very start, but until their day (16 and 19) they only watch and scare; after that they really come for you. The story beings come as before.
  • Otto:
  • He walks up to you and your hotbar starts scrolling by itself, because he's looking for cake. If he finds one he eats it; if not, he throws you his. Then lightning strikes him, and the ground where he stood keeps burning.
  • He leaves signs — 25 different ones, never repeating until you've seen them all. Scary ones come true once you read them (BEHIND YOU, DON'T TURN AROUND, LOOK UP, CLOSE YOUR EYES, COUNT TO TEN, RUN, DON'T LOOK DOWN...). Some ask you to do something right now (jump three times, crouch, don't move for 10 seconds). Others are requests — a farm, torches, flowers, a fence, windows, a pond, a guest bed, a cake, an animal pen, a fish, or simply writing back to him on a sign. Do it within ~3 days and he comes to see it, thanks you, walks up and tosses you a gift — the way a player drops an item in multiplayer.
  • Sometimes he stands far away and acts like an ordinary player: crouch-spamming, jumping, punching the air, switching items. Rarely, he waves.
  • The hidden camera: rarely, someone takes your picture from hiding, from behind, while you're busy. You only hear a shutter. The photo turns up later in the chest you use the most. Nobody signed it.
  • The Neighbor's deep lab: under the cellar, through a trapdoor and down a long ladder, there's a whole underground complex: a long corridor, cells behind bars (one of them has your name on it), an operating theatre, a cold room, the Doctor's archive with his journal, and a wall of names at the very end.
  • Player_1 (replaces the Tall One): far away, at the edge of view, stands what looks like an ordinary multiplayer player with a name tag over his head, only grey, hollow-eyed, in a dirty hoodie. "Player_1 joined the game." He crouch-spams, jumps, switches items, looks around and sometimes waves. Look away and he is closer. Walk up to him and he turns around, walks off and "leaves the game". Sometimes he types something in chat. He has his own field notes. (The entity id changed from deprecated:tall_one to deprecated:player_one.)
  • Haunted names: epic and legendary finds, Kuba's relics and story rewards have thick, yellow-black names that tremble and decode from enchanting-table runes.

The Miner (rework)

  • A new look: a starved, almost skeletal thing three blocks tall, as if it had spent years in the cave without food: dried skin stretched over bones, ribs showing (you can see the spine through the gaps), a cracked miner's helmet grown into its skull, rags of work trousers. Its arms are very long and its hands realistic but thin, with long fingers and dirty nails that curl and twitch. In low tunnels it hunches down onto its hands and still gets through two-block gaps.
  • Much tougher: 220 health and armour. You won't kill it with a few hits anymore; at a quarter of its health it retreats into the rock.
  • Scary sounds: a deep, animal roar that echoes back down the tunnels, plus growling, breathing and heavy footsteps when it's close, even if you can't see it.
  • You can actually escape: it chases in bursts and then stops to sniff and roar, which is your moment. It's slower when hunched in narrow tunnels. Break its line of sight and crouch, and it loses your trail.
  • Water no longer stops it: it wades through and climbs out.

Harder

  • Hitting a being no longer makes it vanish. It goes into a rage and comes after you with its own special attack: the Reaper appears right behind you, the Drowned One pulls you in, Pip snatches the item out of your hand, NULL appears in front of your face. Every hit only makes it angrier. Sprint away.
  • The Twins can't be killed. Arrows, swords, fire, nothing works. They laugh, dodge and stand somewhere else.
  • Blood Night is hardcore: you can't sleep, waves of strengthened monsters keep coming out of the dark, something puts out your torches, and the Twins dive more often and actually hurt. Survive until dawn.
  • Louder jumpscares: a heavy impact on every jumpscare and a deep, pounding heartbeat before it.

Multiplayer

  • Photos work for everyone: a photo your friend took no longer says "faded". It's sent through the server, so everyone sees the same picture.

Kuba

  • Kuba no longer reacts to presence. No more "I feel danger" or "someone is here". Instead he sometimes shares his own thoughts about the beings you've already met.
  • Relics from trips are rarer (about half as often, with a break between them).

Kuba's finds and the new menu

  • 18 finds. Kuba sometimes brings back something strange from his trips — fishing 8%, mine 12%, depths 25% per trip (lower when the trip is cut short or he's in a bad mood; at least 20 minutes between finds; after 10 empty trips the next one is guaranteed). Rarity on the depths: 45% common, 35% uncommon, 19% rare, 1% legend.
  • Common: Sandwich from 2013, Chalk (arrows someone answers), "Welcome to the server!" balloon (slow falling), Rubber duck (a chasing being stops for 2 s), "KUBA" sticker, "Diamond" (a prank for a friend).
  • Uncommon: Lag Stick, 1d4380 die (4380 brings Otto with a cake), jar of fireflies (light the Reaper and the Hollow avoid), Kuba's wool socks (quiet steps), "KUBA POWER" energy drink, fidget spinner (calms you), air horn (beings run away).
  • Rare: AutoMiner Helmet (headlamp; while sneaking the Miner can't sense you), Old antenna (one quiet night within 24 blocks), F3 Glasses (health above beings), backup.dat (rewinds 10 s instead of dying).
  • Legend: ops.json — once per game day, /kick the being you're looking at; in the fight with Otto it takes 1/3 of his bar once and then breaks.
  • "What I Brought" — Kuba's notebook: a page for every item with a big picture, rarity, where it comes from, what it does and Kuba's comment. Unfound items are "???".
  • Stashes for Kuba: old chests deep in caves with a "for kuba — O." sign — Otto hid them for the friend who promised to come: finds, odds and ends and a note (new chunks only).
  • Kuba's menu, redone: a tidy tabbed panel — Talk (plus "tell me something" and gifts), Trips (cards with time, requirements and find chance, stats), Work, Build, Games (plus rock-paper-scissors), Notebook.

Fixes

  • Beings now really keep to their arrival days: the Reaper no longer shows up deep in caves before day 13, breaking the black-sheep rule doesn't summon the Changeling before day 10, the Twins don't knock on your windows on Night 4380 before day 6, and the figures in lightning flashes don't include strange villagers before day 2.
  • Existing saves: beings whose arrival day has long passed are simply already on the server when you load an older world (no flood of "joined the game" messages), and players who got their flashlight before this update get the guide book too.
  • Reloading the world no longer drops field notes and puts up "the page lies here" signs for beings that vanished right after loading.
  • The guide now gives the right memory portal frequency (roughly once a game week, the first around day 3) and describes field notes the way they actually work.
  • Config descriptions updated (Blood Night is scheduled every 4–6 days, not "20% each night"); missing options added to the README.

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