Deo's Portal Gun

Portal tarvel comes to you today!
Back to Files

deos-portal-gun-mod-2.0.0+26.1.2.jar

File namedeos-portal-gun-mod-2.0.0+26.1.2.jar
Uploader
Lt_DO7Lt_DO7
Uploaded
Oct 21, 2026
Downloads
15
Size
680.5 KB
Mod Loaders
Fabric
File ID
9278340
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:deos-portal-gun-mod-1567125:9278340"

Learn more about Curse Maven

What's new

Deo's Portal Gun Mod 2.0.0 for Fabric 26.1.2

Now on Minecraft 26.1.2! It's the full 2.0 rework on the newest Minecraft.

Needs: Fabric Loader 0.19.5 or newer, Fabric API, GeckoLib 5.5 or newer, and Java 25.

Portal guns

  • Rick's Portal Gun and the Prototype can swap fluids, and they change colour to match whichever fluid is loaded.
  • The D0 Gun, Rift Rifle and Spider-Verse Wristband are locked to their own fuel.
  • Guns are crafted empty. To load one, use it while holding a vial (or a Dark Matter Capsule) in your other hand. Swapping out a full load gives you the vial back.
  • Rift Rifle charge shot: hold use to charge, then let go to open a giant rift that drags nearby mobs and items in. It uses three times the power.
  • Portals face the way they were shot: flat on walls, floors and ceilings, or towards you in open air.

Portal fluids

  • You can craft portal fluids:
    • Redstone vial + slime ball + glowstone dust → incomplete (bootleg) fluid
    • Incomplete fluid + lime dye + sugar + ender pearl → green fluid
    • Incomplete fluid + blue, purple, yellow or red dye + ender pearl → that colour
    • Echo shard, 2 amethyst shards, green fluid and a redstone block → High-Tier Solid-State Energy Core
  • You can also brew them, with vials in the bottle slots:
    • Redstone vial + dragon's breath → incomplete fluid
    • Incomplete fluid + a dye → that colour (lime dye makes green)
    • Green fluid + echo shard → energy core
  • Blue portals can't cross dimensions.
  • Incomplete fluid works, but it sets travellers on fire, withers them, and sometimes drops them near the destination instead of on it.
  • The High-Tier Solid-State Energy Core (energy orb) gives Rick's gun and the Prototype their advanced controls while it's loaded.

Upgrades

  • Saved locations and isomorphic controls are upgrades, and each gun unlocks them its own way:
    • Rick's Portal Gun and the Prototype: load the energy core.
    • D0 Gun: fire 25 portals for saved locations, and 75 for isomorphic controls.
    • Rift Rifle: open portals in 3 dimensions for saved locations, and install a Nether Star for isomorphic controls.
    • Spider-Verse Wristband: isomorphic controls are built in. Install a Location Module for saved locations.
  • The gun's tooltip shows what's unlocked and how close you are to the rest.

Features

  • Recall key (G): opens a portal straight back to where your gun last fired from.
  • Link mode: portals stay open for a minute, and each new pair replaces the last.
  • Terminal in the gun's screen: type x y z [dimension] to set a destination. The commands coords, dims, dest, link and recall also work.
  • Portal Gun Locator: finds guns you've dropped, or lost when you died.
  • Look at an open portal to see where it leads.
  • Self-destruct: your gun is thrown and blows up 5 seconds later. Catch it after 2 seconds to call it off.
  • Server config (config/deos-portal-gun-mod.json): portal lifetimes, cooldowns, power use, the Blender Dimension, scatter, charged-rift pulling and gun tracking.
  • Sounds for loading, swapping, upgrading, charging and recall.
  • Going through a portal cancels fall damage.
  • The gun's screens always look the way they do at GUI scale 3, and they update live.

Good to know

  • No field guide on 26.1.2: Patchouli isn't available for this version, so the guide book is left out.
  • The community guns (CF's Rick Portal Gun, Donut's Portal Gun Jr, Blue's Sonic, CreNight's Aperture Portal Gun and Light's Remote) are in the separate Deo's Portal Gun Addons mod. That mod is 1.20.1 only for now.

This mod has no additional files