deos-portal-gun-addons-1.0.0.jar
Curse Maven Snippet
What's new
Changelog
1.0.0: first release
Split out of Deo's Portal Gun Mod 2.0. Requires Deo's Portal Gun Mod 2.0.0 or newer.
Guns
| Gun | Runs on | Saved locations | Isomorphic controls |
|---|---|---|---|
| CF's Rick Portal Gun | Green portal fluid | Install a Location Module | Install a Dimension Module |
| Donut's Portal Gun Jr | Green portal fluid | After 30 portals | — |
| Blue's Sonic | Blue portal fluid (can't cross dimensions) | Always | — |
| CreNight's Aperture Portal Gun | Dark matter | After portals in 3 dimensions | Install a Nether Star |
| Light's Remote | AA batteries (opens TV portals) | Always | Always |
- Guns are crafted empty and loaded with their fuel afterwards, the same as in the main mod.
- Each gun's recipe now uses an empty vial or capsule instead of a full one. Light's Remote uses a copper ingot instead of a battery.
- Light's Remote has its own fuel, the Double A Battery (copper + redstone), and its own TV portal.
For contributors
- New guns, portal looks and fuels can be added with just JSON, models and textures. See the README for the submission guide and templates.
Heads up for old worlds
- These items have new IDs (
deos-portal-gun-addons:…), so copies of them in 1.x worlds won't carry over.
This mod has no additional files

