dg-cultivation-0.85.48.jar
Curse Maven Snippet
What's new
Demons & Gods: Cultivation 0.85.48 (changes since 0.85.42)
New
- Concealment Arrays now hide what's inside them: from outside, everything from the array's level up within its reach (builds, chests, people, creatures) is invisible and the ground looks untouched, and outsiders can't open or break what they can't see. Step inside and it all appears. Cultivators of a high enough realm see through weaker arrays (Silver through tier I, Gold through II, up to Demigod through V).
Changes
- Ranks come slower: kills, missions and family tasks give about a third of the soul force they did (starred beasts and bounty hunts most of all), so climbing takes meditation and the wider world, not just the jobs around Glory City.
- No more flight from Bronze to Legend: cultivators take to the sky only on becoming a Demigod, and then without limit. Gold, Black Gold and Legend cultivators who could fly are back on their feet. Enemy cultivators no longer fly in the Overworld either (elsewhere they still follow you up if you fly).
- With flight gone, its bonuses get new jobs: the Sky Wraith spirit now gives Feather Fall (falling more than 4 blocks, you drift down slowly; sneak to drop), and the Windwalker Sash gives Tailwind (sprint 10% faster).
- Azure Sword-Bill soul tools now help with mining instead of fighting. On a pickaxe, Wet Stone: standing in water or rain, it harvests one tier higher (an iron one mines obsidian) and mines 20% faster per level. On a shovel, Seafloor Sweep: sand, gravel, clay or mud touching water comes up as a whole patch, 8 to 64 blocks by level (sneak for one block). Axes and hoes keep Sea Strike.
- The Serpent-Coil Whip hits lighter: 5/7 of a Spirit Steel Sword of the same metal (seven lashes for every five sword strokes), and it swings at the sword's speed.
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