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Demons & Gods: Cultivation

Cultivate from Bronze to Legend: hunt demon beasts, fuse with their spirits, refine pills, and explore spirit realms and sky isles. An unofficial Tales of Demons and Gods fan mod.
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dg-cultivation-0.69.1.jar

File namedg-cultivation-0.69.1.jar
Uploader
tertatertertater
Uploaded
Oct 15, 2026
Downloads
8
Size
1.4 MB
Mod Loaders
Fabric
File ID
9197559
Type
B
Beta
Supported game versions
  • 1.20.4

Curse Maven Snippet

Fabric

modImplementation "curse.maven:demons-gods-cultivation-1743278:9197559"

Learn more about Curse Maven

What's new

Demons & Gods: Cultivation 0.69.1 (changes since 0.67.0)

New
- New demon beast: the Abyssal Squid. It hunts swimmers in oceans and rivers. Its bite blinds and drags you down, and when hurt it squirts blinding ink. It drops ink sacs, and sometimes a glow ink sac. A Beast Lure Array placed underwater (waterlogged) calls only Abyssal Squids.
- New spirit: Abyssal Squid (Silver).
  - Passive: faster swimming.
  - Ink Cloud: nearby foes are blinded, slowed and lose track of you.
  - Beast form: water breathing, and full-speed mining underwater, even while swimming.
  - Gear: Tide Delver soul tools, ink-blinding weapons, bows and armor.
  - Ice roots strengthen it.
- Glory City's farm now grows a strip of carrots. Existing cities get them on next load.

Changes
- Fetch (Shadow Wolf soul tools): the item magnet now works from level I and grows with level (2/4/6/9/12 blocks). It keeps pulling for 3 seconds after you stop mining. From level III, just holding the tool vacuums up items on the floor; sneak to pause.
- Shadow Wolf: night vision only while in beast form.
- Beast form lasts 1/2/4/8/15 minutes from Bronze to Legend with your rank's best spirit, and is endless from Demigod.
- Alchemy is slower (2.5x XP per level) and limited by rank: Bronze up to level 2, Silver 3. Existing alchemy XP is scaled up, so nobody loses levels.
- Trap Array hits much harder: 4/7/12/20/32 damage. From tier III, survivors are maimed (slow, weak) for 15-30s. Tier IV kills most common monsters, and tier V finishes off anything left below 30% health (not bosses).
- Dark Guild rebalanced around the armor each rank should wear (iron by Gold, diamond by Legend):
  - much lighter hits at Bronze and Silver;
  - Elders only from Gold Rank;
  - smaller early bands;
  - ambushes at most every 15 minutes.

Fixes
- Blazing Boars (and other "brain" mobs like hoglins and piglins) could see through the Concealment Array, Shadow Step and the fox's charm.
- Venom Spider beast form couldn't cling to walls by sneaking.
- The Sect Heart's donation hint still listed emeralds.

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