Delta Force Soundprint.jar
Curse Maven Snippet
What's new
Changelog – v1.3.0
This update delivers a fully revamped compass HUD with a pre‑baked texture cache, introducing crisp numeric degree ticks and seamless UV‑based scrolling for accurate heading tracking. Projectiles—arrows, fireballs, snowballs, and throwable items—now trigger attack soundprints, shown as bright red indicators to warn of incoming threats. Major performance optimisations include batching all HUD elements into minimal draw calls, caching angle calculations, and lowering CPU overhead during high‑entity scenes. Several rendering glitches and multiplayer sync issues have also been fixed. Enjoy a smoother, more responsive tactical experience.
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