DegeneracyCraft
DegeneracyCraft is a modular, progression-driven technology mod structured around eleven distinct scientific disciplines, each represented by its own identity and color.
This project is currently ⚠ Work in Progress (WIP).
Systems, balance, and mechanics are actively under development.
📖 FTB Quests Files
The official DegeneracyCraft FTB Quests files are available here!
FTB Quests is recommended for the intended gameplay experience.
The Eleven Academic Field
■ Astronomy
Establish Conditions — A discipline that utilizes celestial observation to obtain environmental factors required for advanced phenomena.
■ Biology
Propagate — A discipline that cultivates and multiplies living organisms to generate organic resources and biological materials.
■ Chemistry
React — A discipline that produces new materials through mixing, decomposition, and synthesis of substances.
■ Dynamic Energetics
Transform — A discipline focused on converting and supplying energy through heat, electromagnetism, and compression.
■ Engineering
Construct — A discipline that manufactures components and assembles machines into functional systems and multiblock structures.
■ Formal Science
Define Behavior — A discipline that governs machine operations through logic, circuits, and data-driven control.
■ Geo science
Refine — A discipline that processes geological resources, organizing and purifying them into usable forms.
■ Hybrid Physics
Control States — A discipline that manipulates material states under extreme conditions to obtain otherwise unattainable substances.
■ Imitation Magic Engineering
Reproduce — A discipline that recreates magical phenomena as technology, enabling the physical handling of mana, symbols, and arcane circuits.
■ Jenith Void Science
Converge — A discipline that compresses void-like states and information into stable, recordable forms beyond conventional physics.
■ KaleidscopicRealityScience
Diverge — A discipline that expands reality into multiple overlapping states, enabling interaction between different phases and laws.
Each discipline provides its own machines, components, and technological logic.
Progression is not linear — advancement emerges through cross-disciplinary integration.
The Eleven Industrial Progress Phase (IPP)
All machines and technologies in DegeneracyCraft are classified into ten developmental tiers known as the Industrial Progress Phase (IPP).
Each phase represents not merely differences in performance, but the scale at which technology can operate and the extent of its influence on reality itself.
■ Initial — The boundary between vanilla Minecraft and this mod. Represents the transition phase and serves as the entry point into DegeneracyCraft systems.
■ Basic — Fundamental and simplified technology. Reproducible with limited infrastructure and theoretical understanding.
■ Low — Standardized technology capable of stable production and sustained operation.
■ Medium — Large-scale general-purpose technology requiring extensive resources and advanced system integration.
■ High — Precision, high-reliability technology built upon rigorous theoretical foundations and fine control.
■ Super — Advanced technology that pushes beyond the limits of established theory.
■ Over — Transcendent technology capable of influencing an entire planetary body.
■ Ultra — Extreme technology whose effects extend across stellar systems or even galactic scales.
■ Anti — Inversive technology capable of interfering with the fundamental structure of the universe itself.
■ Imaginary — Absolute technology affecting parallel universes and all possible states of existence.
■ Infinity — Ultimate technology beyond comprehension, reproduction, or control.
Advancement through IPP is not a matter of quantitative improvement, but a qualitative expansion of the very layers of reality upon which technology can act.
Core Concept
DegeneracyCraft begins with imperfect, fundamental machinery and gradually expands into complex, interwoven technological systems.
Rather than isolated tech trees, DegeneracyCraft is built on the convergence of all eleven disciplines: Imitation Magic Engineering provides the means to imprint impossible structures into matter, Dynamic Energetics turns raw forces into usable power, Engineering gives those forces physical form, Chemistry transforms materials at the molecular level, Hybrid Physics governs extreme interactions of heat, pressure, and fields, Geo science supplies the planetary resources and stability beneath it all, Biology harnesses living systems as adaptive machines, Formal Science defines the rules by which information and control operate, Astronomy connects the system to cosmic phenomena, KaleidscopicRealityScience manipulates the boundaries of existence itself, and Jenith Void Science explores what remains beyond definition — together forming a single, interdependent technological ecosystem where progress emerges from synthesis rather than specialization.
More features, mechanics, and documentation will be added as development continues.
Stay tuned.

