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Deep's Enchantments+

+300 custom enchantments compatible with vanilla and modded enchanting tables, plus a dynamic colored enchantment aura system.

Hello! I'm French, sorry if my English isn't perfect. Hope you enjoy the mod!

⚔️ Deep's Enchantments+: A Massive Enchantment Expansion for Minecraft Forge 1.20.1

Deep's Enchantments+ turns the vanilla enchanting system into a treasure chest of options || adding ~395 unique enchantments and curses you can get through the enchanting table, dungeon loot, librarian villagers and the anvil, exactly like the base game. No custom blocks, no new dimension, no luck system. It's still Minecraft || just with way more toys.

🔥 This is just the beginning. I'm working on this mod alone, day and night. Every enchantment, every color, every description. I really hope you enjoy it. If you have ideas, reach out.


📖 What is Deep's Enchantments+?

A standalone enchantment expansion for Minecraft Forge 1.20.1. It releases a huge library of custom enchantments into the native vanilla systems, so they feel like they always belonged.

The goal is simple: give you more ways to prepare for the endgame. Unique damage, elemental effects, mobility, farming power, fishing, tridents, elytra, curses with real risks || and a colored aura so every enchanted item is instantly readable.

Every enchantment works on vanilla items AND items from other mods. Drop it in your mods folder and go.


🌈 The Colored Enchantment Aura (the centerpiece)

In vanilla, every enchanted item has the same purple glint. Deep's Enchantments+ replaces that with a dynamic aura that changes color based on the enchantments on the item || so you can read its power at a glance.

✨ The algorithm

The aura color comes from the STRONGEST enchantment on the item → each enchantment has a theme color → the strongest one wins → equal strength = colors blend (hybrid gradient).

Every enchantment belongs to a family with its own signature color, and a strength gradient || a weak version is near-white, a strong version is dark & saturated:

Family Color Family Color
🔥 Fire / Lava / Meteor 🟠 orange-red 💧 Water / Ocean / Ice 🔵 blue
🌱 Nature / Vein / Harvest 🟢 green ☠️ Poison / Venom 🟢 dark green
🌙 Speed / Night vision 🟣 dark violet 🌑 Shadows / Phantoms ⚫ near-black violet
🐉 Dragon / Ender / Teleport 🩷 light violet 💪 Strength / Power 🟠 orange
💨 Wind / Air (movement) ⚪ gray ⚔️ Damage / Sharpness 🌫️ gray
🌬️ Pure Air / Breath 🩵 pale blue 📿 Curses 🔴 red

💡 Bas-level = pale, strong = vivid. A Supreme Sharpness glows dark gray while a basic sharpness stays near-white || you can feel the power difference before you even read the tooltip.

Vanilla & other mods' enchantments are NOT recolored. We only touch ours.


⚔️ ~395 Enchantments, By Category

Every item family has its own pool. Some are useful, some are weird, some will get you killed. Half the fun is discovering them.

💡 TIP: Hold SHIFT on any enchanted item to read the effect of every enchantment (English & French).

⛏️ Pickaxe / Tool Enchantments

  • Core Harvesting || break & collect bedrock, spawners, end portal frames
  • Vein Miner || mine a full ore vein in one hit
  • Molten || auto-smelts everything you mine
  • Chrono Mending || repairs itself over time, no XP
  • Tree Felling || chop one block, the whole tree goes down
  • Delicate Extraction || chance to get the block you mined as a drop

🏹 Bow & Crossbow Enchantments

  • Storm Strike || lightning strikes whatever your arrow hits
  • Phasing || arrows pass through walls and shields
  • Sniper || more damage the further the arrow flies
  • Teleport Arrow || you teleport to where your arrow lands
  • Brimstone || arrows explode on impact
  • Briar Arrow & Suppression Shot || arrows that cripple and slow

🛡️ Armor Enchantments

  • Phoenix || a free revive that also triggers a fire explosion
  • Veil || cuts all incoming damage in half
  • Explosion Protection Enhancement || greatly reduces explosion damage
  • Ocean's Blessing || take 40% less damage while in water
  • Adaptive Shell || repeated hits of the same type hurt less over time

🔱 Trident Enchantments

  • Homing || thrown tridents steer toward a nearby target
  • Hydra Shock || bonus damage to wet / rainy / burning targets, sometimes lightning
  • Harpoon || yanks enemies toward you on hit
  • Wind Lance || knocks everything back in a blast
  • Scorching Prongs || sets targets on fire

🎣 Fishing Rod Enchantments

  • Pulling Power || reels in your catch from far away
  • Barbed Hook || hooks deal damage
  • Thunder Hook || lightning on reeling in a catch
  • Cooked Catch || auto-cooks your fish
  • Monster Fishing || dredges up… things

🦅 Elytra Enchantments

  • Aerodynamic || smooths your flight
  • Iron Wings || +armor while gliding
  • Rocket Blast || boost with fireworks
  • Wind Rider || more speed the faster you dive

🥊 Gauntlet & Shield Enchantments

  • Bone Break Gauntlet || +unarmed damage per level
  • Straight Punch Gauntlet || stronger direct punches
  • Perfect Parry || stunning shield blocks
  • Shield Quake || knocks attackers back

☠️ Curses (The Funny Ones)

Every power has a price. Some curses are hilarious, some are genuinely dangerous:

  • Stinky Feet || hostile mobs smell you from far away
  • Curse of the Abyss || fishing may summon a Drowned or Guardian
  • Curse of Tremor || chance to drop your weapon on every hit
  • Cursed Blade || deals huge damage, but one hit of damage drops you to 0 HP
  • Curse of Quicksand || the ground betrays you
  • Hostile Boomerang || your returning trident sometimes hurts you

🔴 Curses always glow RED || so you know what you're about to regret.


🤫 Some enchantments are secret

I'm not going to spoil them all. A handful of enchantments are rare, signature and unlisted || including the ones on the best swords and boots. Trust me, some of them are worth the wait. Break a few blocks, check your enchanting table, hold SHIFT, and find them yourself.


🛠️ Vanilla-Friendly & Compatible

  • We add, we never replace || vanilla enchantments are untouched.
  • Native systems || enchanting table, dungeon loot, librarian villagers, anvil. All vanilla.
  • Works with modded items || our enchantments apply to tools, weapons and armor from other mods (universal handler).
  • Standalone || no lucky block, no custom dimension, no dependency. Just enchantments.
Source ✔️
Enchanting table ✔️
Dungeon / temple / bastion loot ✔️
Librarian villagers (books) ✔️
Anvil & books ✔️
Other mods' items ✔️

📦 Features

  • ~395 enchantments & curses across every item family
  • Colored aura + glint on items and worn armor
  • SHIFT descriptions (English + French)
  • Strength gradient || weak = pale, strong = vivid
  • Item-family customization (weapon, tool, bow, armor, trident, fishing, elytra, shield)
  • English & French translations

📥 Installation

  1. Install Minecraft 1.20.1
  2. Install Forge 47.x for 1.20.1
  3. Put Deep's Enchantments+ .jar in your mods folder
  4. Play

Requirements: Minecraft 1.20.1, Forge 47.x, 4GB+ RAM (6GB recommended).

Languages: 🇬🇧 English and 🇫🇷 French.

Compatibility: works with most Forge 1.20.1 mods.


🤝 About This Project

I'm working on this mod alone, day and night. Every enchantment, every color, every description, every balance tweak. I really hope you enjoy it.

Suggestions? Ideas? Want to share your best or worst enchantment roll? I'm listening.


Also check the origin of this mod, my main mod Deep's Lucky Block :

alt text

[Deep's Lucky Block Cuseforge]https://www.curseforge.com/minecraft/mc-mods/deeps-lucky-block)

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Mod by Deep. All Rights Reserved.

The Deep's Enchantments+ Team

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Just someone lost in life, trying lot of stuff ~

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