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DeepNull Reforged (Dank Null) [NeoForge/Fabric]

A custom inventory solution to place, store, and manage items and fluids. Forked from /dank/null originally made by p455w0rd.

File Details

deepnull-reforged-4.0.0.jar

  • B
  • Mar 24, 2026
  • 13.35 MB
  • 10
  • 1.21.1
  • NeoForge

File Name

deepnull-reforged-4.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:deepnull-reforged-1483277:7803129"
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DeepNull Reforged 4.0.0

This release rolls up everything since 3.1.4 into the first full 4.0.0 feature line for 1.21.1.

Documentation and GuideME

  • Rebuilt the in-game GuideME documentation into a real page tree with dedicated pages for Nulls, upgrades, items, controls, automation, and config settings.
  • Reworked the GitHub wiki to match the in-game docs more closely, with better structure, per-item pages, upgrade pages, and refreshed screenshots.
  • Added expanded config/settings documentation so pack makers and players can understand what the new options actually do.

Null Workbench

  • Added the Null Workbench as a dedicated station for crafting, syncing, and styling Nulls.
  • Added cheaper workbench crafting paths for DeepNulls, DampNulls, and related components.
  • Added JEI integration for workbench recipes and recipe transfer support.
  • Added automation support for the workbench crafting side.
  • Added working sync/copy/restore flows with output-slot behavior and progress bars.

Styling and Synchronization

  • Added the Synchronizer item for copying and restoring Null configuration.
  • Added a styling system for recoloring frame and glass independently while keeping normal tier defaults until a user actually customizes them.
  • Added support for resetting styles back to normal defaults.
  • Added a few hidden style interactions for players who experiment with the styling inputs.

New Items and Upgrades

  • Added Stone Generator, Obsidian Generator, Sponge Upgrade, Stoneworks Upgrade, Chemical Upgrade, Ender Upgrade, Ender Upgrade Core, Synchronizer, and Null Workbench support/content.
  • Added crafting recipes, JEI visibility, placeholder/support art updates, and updated item documentation for the new content.

DeepNull and DampNull Improvements

  • Fixed refill/transfer behavior so DeepNulls and DampNulls only pull matching stored types instead of grabbing anything available.
  • Applied the same refill restriction to AE2 transfer behavior.
  • Added optional Mekanism chemical support for DampNulls, including Chemical Upgrade gating and chemical transfer/storage support.
  • Added new generator and automation behaviors for DampNulls, including docked output handling.
  • Expanded DeepNull automation and Stoneworks behavior, including custom extraction minimums and monitoring controls.

UI, Config, and QoL

  • Added broader config coverage for client/common/server settings, including invert DampNull behavior and multiple per-feature toggles.
  • Added more keybind-driven toggles and behavior controls.
  • Improved item/tooltips, compact count formatting, and multiple workbench/Null UI alignment and usability fixes.
  • Added 3D item renders for workbench/dock-style items where appropriate.

Art and Visual Updates

  • Refreshed multiple item textures, placeholders, buttons, screens, and GuideME/wiki imagery.
  • Added support for better grayscale mask-based coloring so styled Nulls hold up better visually.
  • Continued polish on Docking Station, Null Workbench, and style-tab visuals.

Fixes

  • Large batch of fixes across GuideME links, workbench syncing, menu routing, transfer rules, rendering, UI alignment, saved data migration, and recipe visibility.
  • Fixed multiple regressions in DeepNull/DampNull rendering and workbench behavior while bringing the new systems online.