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Deep World

Stretches the overworld from Y -512 to 1024 and adds deep ocean trenches and colossal mountains.
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deepworld-0.7.4.jar

File namedeepworld-0.7.4.jar
Uploader
K1NGANG0RR0TK1NGANG0RR0T
Uploaded
Nov 1, 2026
Downloads
16
Size
106.3 KB
Mod Loaders
NeoForge
File ID
9398102
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:deep-world-1777447:9398102"

Learn more about Curse Maven

What's new

Deep World 0.6.0 -> 0.7.4

Added

  • Support for Large Biomes and Amplified world types. Before, only the Default world type got Deep World's terrain and biomes; on Large Biomes the terrain stayed at vanilla height inside the taller world.

Changed

  • Much bigger biomes: all four biomes now come from Deep World's own large-scale noise maps, so each one stretches over thousands of blocks. They're as common overall as in 0.6.1, but each patch is larger and the patches are further apart:
    • Abyssal Ocean (including trenches): ~3.4% of the world
    • Hadal Trench: ~0.7%
    • Colossal Peaks: ~2.5%
    • Colossal Massif: ~2.5%
  • Abyssal Ocean: covers part of the deep ocean, starting at the edge of the normal deep ocean, instead of all of it. Vanilla deep oceans stay vanilla elsewhere.
  • Hadal Trench: forms large trench areas inside the Abyssal Ocean instead of thin lines along the sea-floor valleys.
  • Colossal Peaks: form large mountain regions inland that keep the ridges and valleys of the land under them.
  • Colossal Massif: much wider, with long, gentle slopes instead of steep sides. It forms broad, high plateaus inland and is no longer limited to cold regions.
  • Gentler mountain edges: the climb from the coast to the Peaks and Massif starts earlier and runs longer.
  • Deeper oceans: the Abyssal Ocean is now about 270 blocks deep (was about 250) and the Hadal Trench about 480 (was about 450).
  • Fast /locate: searches up to 16,000 blocks for the four biomes (was 6,400).

Fixed

  • Ocean biomes on slopes: the ocean biomes are only placed where the sea floor has reached full depth. Before, much of the Hadal Trench sat on slopes that weren't trench-deep yet.
  • Biomes missing from the world: fixed the four biomes not generating at all, even though their terrain did (0.7.0–0.7.2).
  • Crash on Create New World: fixed a registry loading error caused by Amplified support (0.7.0).
  • Freeze while creating a world: fixed the world getting stuck on the loading screen with "Need at least one entry to permute!" (0.7.3).

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