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Deep Time: Dinosaurs

120 real dinosaurs: dig up fossils, hatch, tame, ride and build a park in a living ecosystem.
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Description

From the first fossil in the dirt to a herd of saddled giants.

Deep Time adds 372 real prehistoric animals to Minecraft: 120 dinosaurs on land, 132 sea creatures and 120 pterosaurs in the sky. Each one is built to its real proportions and kept in a crisp, blocky style that fits right in with vanilla. Dig up their bones, bring them back in your lab, hatch and raise them, then tame, ride and gear them up. Build a park to show them off, or leave them to live wild in a world that reacts to them.

Everything can be obtained in survival, and everything works in multiplayer.

๐Ÿฆ– 120 land species

Tyrannosaurus, Spinosaurus, Giganotosaurus, Velociraptor, Utahraptor, Triceratops, Stegosaurus, Ankylosaurus, Brachiosaurus, Argentinosaurus, Parasaurolophus, Therizinosaurus, Microraptor, Hesperornis and over a hundred more, from the Triassic to the end of the Cretaceous.

  • Real proportions. Every animal is shaped from published measurements and skeletal outlines, then built in a blocky style that still reads clearly.
  • Fully animated. Each one can idle, walk, run, swim, attack, roar, eat, drink, sleep, rest, blink and call. Fights have their own moves: gores, stomps, tail swipes, pounces and thrashes.
  • Genetics. Every animal carries genes for size, speed and health, plus coat patterns. Rare albino and melanistic morphs and giants turn up in the wild, and a server-wide message goes out when one spawns.

๐ŸŒŠ 132 sea creatures

Mosasaurus, Tylosaurus, Liopleurodon, Kronosaurus, Elasmosaurus, Shonisaurus, Archelon, Megalodon, Dunkleosteus, Livyatan, Basilosaurus, Leedsichthys, Helicoprion, Xiphactinus, Cretoxyrhina, Tanystropheus and over a hundred more: mosasaurs, plesiosaurs and pliosaurs, ichthyosaurs, sea turtles, placodonts, nothosaurs, sea crocodiles, prehistoric sharks, giant fish and early whales.

  • Each one swims its own way: mosasaurs scull with a shark-like fluke, plesiosaurs fly underwater on four flippers, sharks power on with tall tails, and whales beat their flat flukes.
  • Real behaviour: filter feeders strain the water, shell-crackers crush turtles and ammonites, ambushers drag swimmers under, deep divers vanish into the dark, and dolphin-like hunters leap clear of the surface. Turtles come ashore to nest on beaches.
  • Big ones can be saddled and ridden under the waves.

๐Ÿชฝ 120 pterosaurs

Quetzalcoatlus, Hatzegopteryx, Pteranodon, Rhamphorhynchus, Dimorphodon, Tapejara, Tupandactylus, Anhanguera, Pterodaustro, Thalassodromeus and over a hundred more, from tiny bug-catching Anurognathus to giraffe-tall azhdarchids.

  • True flight: flapping, soaring and gliding, quad-launching off the ground, and walking on all fours with folded wings.
  • Giant azhdarchids stalk prey on foot and swallow it whole, skimmers fish the surface, and filter feeders sieve the shallows. Night fliers hunt after dark.
  • Little ones ride on your shoulder; the giants can be saddled and flown.
  • Every pterosaur has its real crest, beak, teeth and wing proportions.

๐ŸŽจ Many looks for every animal

Every species, on land, at sea and in the air, comes in several coats: male and female colours, juvenile coats, and rare albino, melanistic, leucistic, piebald and other morphs, all bred through real genetics.

โ›๏ธ The dig

  • Fossils lie in the sedimentary rock of badlands, deserts and savannas.
  • Look for abandoned dig sites: pits with old skeletons, camps with sieves and chests of tools, and walls showing trackways.
  • Brush an encased fossil for a clean find, or break it with a pickaxe and the bones come out poorly preserved.
  • The rock hammer splits rock for shells, fronds and coprolite. The fossil detector ticks faster as you get close.
  • Amber and petrified logs hide finds of their own.

๐Ÿงช The lab

  • Specimen Analyzer: turns a fossil or amber into a DNA vial.
  • Sifting Table: turns sand, gravel or dirt into small finds.
  • DNA Splicer: purifies DNA, or crosses two species into a hybrid.
  • Sequencer and Gene Editor: read an animal's genes, then rewrite them.
  • Embryo Cultivator: grows an egg from the DNA.
  • Restoration Bench: rebuilds corroded relics.
  • Hoppers and pipes from other mods can feed every machine.

๐Ÿฅš Eggs and raising young

  • Eggs need warmth to hatch. An incubator, a heat lamp, a nest with an adult beside it or a warm biome all help.
  • A hatchling imprints on the first face it sees.
  • Young animals grow over several in-game days. Feeders hold nine stacks of food and water troughs keep them from going thirsty.
  • A Paddock Nameplate shows how the nearest animal is doing.

๐Ÿค Taming and the bond

  • Feed a hungry wild animal its favourite food and it may accept you. Big, fierce animals take the longest; babies tame most easily.
  • Tranquilizer darts put a dangerous animal to sleep so you can work near it.
  • Your bond grows from Wary through Trusting and Loyal to Devoted as you feed and brush your animal. Animals remember who hurt them.
  • Give orders to Wander, Follow or Stay, and use the bone whistle to call every animal at once.

๐ŸŽ Riding and gear

  • Saddles fitted to each species. A narrow back gets a wrap-around saddle and a broad back gets a pad. Each has a girth, iron stirrups, and grab-handle seats so friends can ride behind you.
  • Riders sit astride with their legs down the flanks and their feet in the stirrups.
  • Barding comes in hide, bronze and diamond; bigger animals carry more plate.
  • Saddle bags give you storage on a pack animal.
  • Put a GPS collar on an animal and the Dinosaur Tracker finds it anywhere.
  • A big mount at full sprint crashes through leaves and brush. It respects mob griefing and land claims, and it never breaks chests or your builds.

๐Ÿก The ranch

  • Build nests from sticks, wheat and leaves, and adults lay clutches in them.
  • Shear moulted feathers from feathered species.
  • Dinosaur dung fertilizes the crops around it.
  • Use /deeptime trust to let friends ride and give orders to your animals.

๐Ÿ›๏ธ The park and museum

  • Big animals smash wooden fences. Only an electric fence powered through a control box holds them.
  • Motion sensors warn you when something is moving inside.
  • Pose full skeletons on exhibit plinths, and show small finds in display cases.

๐ŸŒฟ A living world

  • Herbivores graze in herds and flee from danger; predators hunt them, and you.
  • Animals eat, drink, sleep at night and grow hungry.
  • Dead dinosaurs leave carcasses that draw scavengers. The biggest predator eats first, and smaller ones wait their turn.
  • A regional ecosystem keeps the world in balance: overgrazed land stops filling with herbivores, prey booms draw predators in, and herds migrate to fresh ground.
  • Hunters learn from every fight, rivals spar, and wild animals remember who hurt them.

๐Ÿ“– Guide book and journal

  • Every player starts with A Keeper's Handbook, a guide that explains the whole mod.
  • Craft a Research Journal and it fills itself in as you play: first finds, each new species you see, and each adventure.

Requirements

  • Minecraft 1.21.1 with NeoForge
  • GeckoLib (4.7 or newer), required
  • JEI, optional; recipes show up in it

Configuration

Server owners can tune or turn off:

  • wild spawns and spawn chance
  • rare morph and giant chances
  • growth speed and animal needs (hunger, thirst, sleep)
  • block griefing
  • the ecosystem, migration and wild breeding
  • carcasses
  • rare-sighting announcements
  • dinosaur PvP

Credits

All code, models, textures and sounds are original. Species proportions were fitted to PhyloPic silhouettes (CC0 / CC BY). Full attribution is in CREDITS.txt inside the jar.

Deep Time: Dinosaurs Team

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