deepbore-1.0.93.jar
Curse Maven Snippet
What's new
DEEP BORE
Changelog 1.0.0 → 1.0.93 | NeoForge 1.21.1
Full history from the 1.0.0 release to 1.0.93. 5x5 ore siphon, hatches, survey cards, emergency-stop calibration, upgrades, and industrial BER.
Highlights
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5x5 Multiblock
Controller in the deck center. Shaft of 3 frames down, tower of 3 frames up, corner frames on Y+1. Blueprint book + sneak hologram.
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Drill, Survey, Calibrate
Iron or Allthemodium bit. Survey cards unlock a vein (~10 min, stackable). After forming: 8-signal emergency stop in 26 seconds.
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Hatches and Upgrades
FE on the energy hatch, items on the item hatch (rim only). Speed, Fortune, Efficiency pods. Ore filter whitelist / blacklist. Redstone modes.
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1.0.91 - 1.0.93
1.0.93
- Upgrade pods use the original metal/cyan stand again, glass facing outward
- Empty slots still hide the pod
1.0.92
- Emergency-stop minigame: 8 signals in 26s, five keys (A D W S Space), tighter late windows
- Pressing early or the wrong key fails the lock
- Calibrate UI spacing fixed (hits, prompt, and timer no longer overlap)
1.0.91
- Upgrade item pods face outward (away from the well)
- Empty upgrade slots show no pod; stand + icon only when that slot has an upgrade
1.0.0 - Release
- Formed machine model (blue-black + cyan industrial rig) with rotating drill-bit BER
- Cyan glow on screen, crown, and energy port; richer running/drilling particles
- Energy hatch (FE) and item hatch (output) on formed rim cells only
- No blanket energy/item exposure on casing or frame
- Efficiency upgrade (~25% lower FE); inventory 16 to 17 slots
- Ore table tuned for ATM10; idle FE baseline lowered
- Machine hum, drill loop, ore ping (vanilla sound events)
- Blueprint TOC: materials, layers, startup, hatches, upgrades (EN + DE)
Notes
- Client and server must run the same jar
- Minecraft 1.21.1 / NeoForge 21.1.x only (not 21.2+)
Author: Beardflix | License: MIT | Build: 1.0.93
This mod has no additional files

