File Details
Deep Blood V2 Pre-pre-alpha 3
- A
- Jul 30, 2024
- 60.98 MB
- 18.4K
- 1.20.1
- Forge
File Name
Deep_Blood_V2-PrePreAlpha-3.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
This release is purely a test, and it is barely functional, for more information join my discord server
Change log from the previous version
- The Power Extraction Table can be used repeatedly until one of the output slots is completely full
- The Blood Queen no longer respawns mid air
- Raw power can be thrown into blood to convert it into Blood Power
- Fixed issues with the portal (though not sure about multiplayer)
Changes compared to V1.10:
- Removed all Flesh Soul related features and replaced it with the new Power Extraction system
- Revamped the Deep Blood dimension
- Added 4 sound tracks that play in the Deep Blood dimension (2 for each biome)
- Added a music disk as a rare drop from the Blood Husk
- Added the Enhancements system to replace enchantments.
- Added a new damage type that the mod now revolves around
- Added a new stage based progression system
- Blood wells were replaced by Blood Pudles that spawn in the 1 stage
- Portals are now spawned in stage 3 as a "feature" and can no longer be created by using the Blood Sword on a Flesh Block
- Added Tough Flesh with its stone pallet
- Added some other decoration blocks
- Added No1 :3
- Added 3 more weapons
- Revamped the Blood Sword and the Blood Amulet
- Added a new blood mob "Blood Wrath"
- Revamped the Blood Husk and the Blood Lamb which is now called Blood Ram
- Total texture revamp
- Removed the bleeding effect
- Better tooltip system (WIP)
- Blood Overlay is now longer completely opaque
- Its is now possible to revive the Blood Queen by throwing the Deep Blood disk into the portal
- Added new creative tabs specifically for the mod items
- Revamped advancements (WIP)
- Added /Blood (mostly for testing proposes)

