decisions_and_impulses-1.9.4.jar
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What's new
DAI 1.9.4
Addon System
- Added standalone DAI addon support.
- DAI addons can now automatically load into normal Minecraft worlds without requiring an active MAIN experience.
- Preserved existing MAIN + ADDON experience layering behavior.
- Standalone addon loading now preserves existing world datapack selections.
- Added support for native registry-backed addon content without requiring a MAIN pack.
Custom Portals
- Added JSON-configurable living entity portals.
- DAI entities can now function as portals without custom Java implementations.
- Added configurable portal trigger radius and cooldowns.
- Added configurable portal destination dimensions and coordinates.
- Added support for preserving entity velocity and rotation through portals.
- Added configurable portal entry and exit commands.
- Portal destinations can reference vanilla dimensions or DAI custom dimensions.
Entity Movement
- Added JSON-configurable movement profiles for DAI entities.
- Added stationary movement behavior.
- Added drifting movement.
- Added wandering movement.
- Added floating wandering movement.
- Added follow behavior.
- Added flee behavior.
- Added orbit behavior.
- Added relocate/blink behavior.
- Added configurable movement speed, radius, vertical range, update interval, gravity, collision, and player-facing behavior.
- Moving portal entities can now use the same generalized movement system.
Custom Dimensions
- Expanded
dai_dimensionsinto a full custom-dimension system. - Added support for generating real Minecraft dimensions through DAI JSON.
- Added automatic generation of required server datapack registry files.
- Custom dimensions are created during world initialization so they participate in Minecraft's normal dimension registry.
- Added support for configuring dimension type, biome, terrain generator, structures, lakes, and features.
- DAI portals can directly target generated DAI dimensions.
World Types & Generation
- Added JSON-configurable world generation presets for DAI experiences.
- Added normal world generation.
- Added amplified world generation.
- Added large-biomes generation.
- Added single-biome generation.
- Added debug world generation.
- Added configurable superflat worlds.
- Added true void-world generation.
- Added configurable water worlds.
- Added fixed-biome noise worlds.
- Added configurable flat-world block layers.
- Added configurable floor, surface, and water layers.
- Added configurable structure, lake, and feature generation.
- Generated DAI world presets are automatically registered with Minecraft's normal world-preset system.
Worldgen Runtime
- Added automatic generation and installation of DAI-created world-data packs.
- Added startup handling for registry-dependent world generation.
- World-type and dimension-generation changes are now prepared before Minecraft freezes world registries.
- Runtime entity movement and portal settings remain compatible with DAI's reload-oriented data workflow.
Architecture
- Portal behavior, entity movement, dimensions, and world types are implemented as reusable DAI systems rather than project-specific Java.
- Experiences can now create significantly more complete custom games using datapacks and JSON alone.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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