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Decisions and Impulses

The interface between humanity and automation.
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Decisions_and_Impulses-1.4.jar

File namedecisions_and_impulses-1.4.jar
Uploader
J12H36HJ12H36H
Uploaded
Aug 5, 2026
Downloads
6
Size
460.6 KB
Mod Loaders
NeoForge
File ID
8579640
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:decisions-and-impulses-1632508:8579640"

Learn more about Curse Maven

What's new

# Version 1.4

## New Features

### High-Level Autonomous Actions
- Added `mine_nearest_block`
- Added `place_nearest_block`
- Added `attack_target`
- Added `eat_best_food`
- Added `open_container`
- Added `harvest_crop`

### Target Recognition
- Added autonomous block recognition system.
- Added target block selection and persistence.
- Added support for block recognition by identifier and block tag.
- Added recognition radius support.
- Added exposed-block filtering.

### Autonomous Navigation
- Added target approach controller.
- Added automatic player rotation toward selected targets.
- Added configurable stopping distance.
- Added wait-for-approach action.

### Autonomous Mining
- Added autonomous mining pipeline.
- Added automatic tool selection based on target block.
- Added wait-for-target alignment.
- Added targeted single-block breaking.

### Inventory & Equipment
- Added hotbar item selection by item identifier.
- Added automatic inventory-to-hotbar movement.
- Added best tool selection.
- Added best weapon selection.
- Added best food selection.
- Added best building block selection.

### Crafting
- Added datapack-driven recipe crafting.
- Added recipe result collection.
- Added support for all vanilla crafting recipes.

### Combat & Item Use
- Added held attack actions.
- Added held use actions.
- Added Minecraft attack cooldown support.
- Added input stop actions.

### Queue System
- Added recursive composite action support.
- Added prepend queue operations.
- Added queue delay improvements.
- Added wait actions for autonomous behaviors.

## Improvements

- Improved action queue reliability.
- Improved autonomous movement synchronization.
- Improved camera alignment behavior.
- Improved controller reset behavior.
- Improved target persistence between actions.
- Improved datapack action composition.
- Improved hotbar management.
- Improved logging throughout the action system.
- Improved autonomous action sequencing.

## Refactoring

- Continued migration to the new modular action architecture.
- Expanded controller-based input management.
- Simplified datapack creation through reusable high-level actions.
- Reduced duplication by composing complex behaviors from primitive actions.

## Bug Fixes

- Fixed repeated directional jump activation.
- Fixed attack actions ignoring Minecraft cooldown.
- Fixed held attack synchronization.
- Fixed held item use synchronization.
- Fixed hotbar selection inconsistencies.
- Fixed inventory-to-hotbar swapping.
- Fixed crafting result collection.
- Fixed autonomous mining action sequencing.
- Fixed multiple action queue synchronization issues.
- Fixed controller reset edge cases.

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