Decisions_and_Impulses-1.4.jar
Curse Maven Snippet
What's new
# Version 1.4
## New Features
### High-Level Autonomous Actions
- Added `mine_nearest_block`
- Added `place_nearest_block`
- Added `attack_target`
- Added `eat_best_food`
- Added `open_container`
- Added `harvest_crop`
### Target Recognition
- Added autonomous block recognition system.
- Added target block selection and persistence.
- Added support for block recognition by identifier and block tag.
- Added recognition radius support.
- Added exposed-block filtering.
### Autonomous Navigation
- Added target approach controller.
- Added automatic player rotation toward selected targets.
- Added configurable stopping distance.
- Added wait-for-approach action.
### Autonomous Mining
- Added autonomous mining pipeline.
- Added automatic tool selection based on target block.
- Added wait-for-target alignment.
- Added targeted single-block breaking.
### Inventory & Equipment
- Added hotbar item selection by item identifier.
- Added automatic inventory-to-hotbar movement.
- Added best tool selection.
- Added best weapon selection.
- Added best food selection.
- Added best building block selection.
### Crafting
- Added datapack-driven recipe crafting.
- Added recipe result collection.
- Added support for all vanilla crafting recipes.
### Combat & Item Use
- Added held attack actions.
- Added held use actions.
- Added Minecraft attack cooldown support.
- Added input stop actions.
### Queue System
- Added recursive composite action support.
- Added prepend queue operations.
- Added queue delay improvements.
- Added wait actions for autonomous behaviors.
## Improvements
- Improved action queue reliability.
- Improved autonomous movement synchronization.
- Improved camera alignment behavior.
- Improved controller reset behavior.
- Improved target persistence between actions.
- Improved datapack action composition.
- Improved hotbar management.
- Improved logging throughout the action system.
- Improved autonomous action sequencing.
## Refactoring
- Continued migration to the new modular action architecture.
- Expanded controller-based input management.
- Simplified datapack creation through reusable high-level actions.
- Reduced duplication by composing complex behaviors from primitive actions.
## Bug Fixes
- Fixed repeated directional jump activation.
- Fixed attack actions ignoring Minecraft cooldown.
- Fixed held attack synchronization.
- Fixed held item use synchronization.
- Fixed hotbar selection inconsistencies.
- Fixed inventory-to-hotbar swapping.
- Fixed crafting result collection.
- Fixed autonomous mining action sequencing.
- Fixed multiple action queue synchronization issues.
- Fixed controller reset edge cases.
This mod has no additional files

