Decisions and Impulses

The interface between humanity and automation.
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Decisions_and_Impulses-1.0.1.jar

File namedecisions_and_impulses-1.0.1.jar
Uploader
J12H36HJ12H36H
Uploaded
Aug 1, 2026
Downloads
5
Size
215.4 KB
Mod Loaders
NeoForge
File ID
8555606
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:decisions-and-impulses-1632508:8555606"

Learn more about Curse Maven

What's new

Version 1.0.1

Added

  • Introduced the DAI Action Registry for centralized action registration.

  • Added the Action Bootstrap system for automatic action initialization.

  • Added the Action Queue for sequential action execution.

  • Added support for action sequences.

  • Added configurable delay actions (delay).

  • Added player movement actions.

  • Added player look/rotation actions.

  • Added nearest-entity targeting.

  • Added attack actions.

  • Added client-side movement controller.

  • Added input abstraction layer:

    • Movement

    • Look

    • Action

  • Added Targeting utilities for locating and facing nearby entities.

  • Added action conditions framework.

  • Added task and priority framework.

  • Added Impulse system categories:

    • Self

    • Target

    • World

  • Added debug interfaces for:

    • Target

    • Tasks

    • Priority

    • Impulses

Changed

  • Refactored action execution to use a queued architecture instead of immediate execution.

  • Decoupled player input from Minecraft's default input handling.

  • Improved modularity of movement, look, and action systems.

  • Simplified action registration through the Action Registry.

Improved

  • More reliable movement execution across multiple ticks.

  • Improved camera and rotation handling.

  • Cleaner separation between input, actions, targeting, and execution logic.

  • Established a scalable foundation for future AI behaviors and decision-making.

Developer Notes

This release transitions Decisions & Impulses from a collection of independent actions into a true AI framework. The new action queue, targeting, and impulse architecture provide the foundation for complex behaviors, including delayed execution, chained actions, world interaction, and future planning systems.

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