Deadly Dangers X

Adds multiple hostile mobs, all with different drops, spawns, behaviour and difficulty.

File Details

deadly_dangers_sx-1.9.jar

  • R
  • Sep 7, 2025
  • 2.46 MB
  • 83
  • 1.20.1
  • Forge

File Name

deadly_dangers_sx-1.9.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:deadly-dangers-x-1115867:6972024")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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The Pester family Update

  • Pester: Small, weak and common. Chance to drop cookable food upon death. Often spawned by stronger pests. Pesters have a chance to evolve into stronger pests after killing 3 mobs. The stronger the mob, the smaller the chance it will evolve into it.

  • Jogger: Rather weak mob. Only spawned by other stronger pests.

  • Hauler: If hit, will spawn pesters. Rather rare natural spawn, not spawn by anything so far.

  • Tearer: Strong melee mob. Rare natural spawn, Often spawned by stronger pests.

  • Horror: Many different abilities, quite tricky to fight. Rare by itself, but also spawned by other stronger pests.

  • Broader: A mini-boss type of mob. Spawns weaker pests as reinforcements. Very rare.

  • Dreadnaught: The first boss of the mod. Very strong, and can summon any mob in the pester family besides Hauler. Can only spawn on grass blocks, but very very rare.

  • All mobs are besides the boss are weak to fire. They all roughly spawn in the same areas except the boss. So far, pester is the only mob that drops something in the pester family.