# Deadfall Apocalypse
A zombie apocalypse survival mod for Fabric. Forget "just more zombies" — Deadfall Apocalypse changes the way you have to survive.
## Core Systems
**Staged Infection**
A bite or scratch from the infected raises your infection level over time. As it climbs, symptoms get worse: hunger, nausea, weakness, blindness — up to collapse.
**Wounds**
Bleeding, fractures, and infected wounds. Treat them with Bandages, Splints, Antiseptic, and Antibiotics, craftable from simple materials.
**Temperature**
Cold biomes and rain lower your body temperature; deserts and badlands raise it. Extreme cold or heat causes slowness, fatigue, and damage.
**Blood Moon & Hordes**
Every 7 days, a Blood Moon awakens more aggressive hordes.
**Special Infected**
- **Screamer** — calls a horde when it spots you
- **Bloater** — releases a contaminated cloud on death
- **Brute** — high resistance and strength, causes fractures
- **Nightstalker** — becomes stealthier and more dangerous at night
- **Runner / Feral / Tank** — classic speed and strength variants
**Infected Animals**
Wolves, horses, sheep, and spiders can also become infected and attack.
**Corpses**
Killed zombies leave temporary bodies on the ground.
**Barricades**
Barricade Plank and Reinforced Barricade to protect your base.
**Water**
Purify water or build a Water Filter using charcoal, sand, and gravel.
**Day-Based Progression**
Difficulty escalates in stages as days pass, bringing more dangerous infected and more frequent events over time.
## Requirements
- Fabric Loader
- Fabric API (required)
## Roadmap
- Mobs with unique models (Crawler, Infected Colossus)
- Generators and electricity
- Perishable food
- Abandoned structures (hospitals, military outposts, camps)
- Airdrops and extreme events
- Bosses
Feedback and suggestions are welcome!

