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Dead Air

Extra Special Studio presents Dead Air: radio towers become station nodes you tune with built-in T1/T2 radios & cross-dim Link. Collect notes, craft upgrades & panels. Requires Apocalypse Structures, GeckoLib & ESC.
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dead_air-1.4.1.jar

File namedead_air-1.4.1.jar
Uploaded
May 7, 2026
Downloads
448
Size
32.0 MB
Mod Loaders
Forge
File ID
8052575
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dead-air-1453495:8052575")

Learn more about Curse Maven

What's new

Dead Air 1.4.1

Now requires ExtraSpecialCore (ESC).


Highlights:

  • The Walkie-Talkie tuning screen and the Dead Air config screen now use ExtraSpecialCore for fonts, buttons, and text helpers. Dead Air now matches the look used by other Creatopia / Unbound mods (CTL, Radio Towers).
  • New runtime dependency: extraspecialcore must be installed alongside Dead Air.

What changed under the hood:

  • Walkie-Talkie tuning screen
  • All on-screen labels — TUNE: …, \u26A1 Radio ON / OFF, [ON] / [OFF], Volume: NN%, the Radio / Walkie tab toggles, the < / > channel arrows, the mic button, the PING button, and the \u2699 settings cog — go through ESC text/button helpers, so they all share one face and styling.
  • The glow/outline overlay used by the tuning HUD now draws all of its outline + fill passes through ESC text with EscFonts.DEFAULT, so the outlined value matches the rest of the screen instead of falling back to vanilla glyph metrics.
  • Dynamic message updates (radio on/off toggle, tune label re-render after a station switch) now re-apply ESC styling when re-setting the button message, so labels don’t silently revert to the vanilla font after a state change.
  • Dead Air config screen
  • Volume sliders (Max / Min volume), Radio-when-walkie-in-inventory toggle, Overlay corner picker, and the Overlay X / Y offset sliders all use ESC text for their dynamic labels, including post-change re-renders (setMessage).
  • The Done button uses ESC; the title is drawn via EscText.drawCentered, so the screen header lines up with the rest of the UI.
  • Default font
  • Affected text reads ESC’s default font (EscFonts.DEFAULT) instead of pinning a specific face. If ESC ships a font change later, Dead Air picks it up automatically.

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