File Details
dead_air-1.4.1.jar
- R
- May 7, 2026
- 32.05 MB
- 395
- 1.20.1
- Forge
File Name
dead_air-1.4.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Dead Air 1.4.1
Now requires ExtraSpecialCore (ESC).
Highlights:
- The Walkie-Talkie tuning screen and the Dead Air config screen now use ExtraSpecialCore for fonts, buttons, and text helpers. Dead Air now matches the look used by other Creatopia / Unbound mods (CTL, Radio Towers).
- New runtime dependency:
extraspecialcoremust be installed alongside Dead Air.
What changed under the hood:
- Walkie-Talkie tuning screen
- All on-screen labels — TUNE: …, \u26A1 Radio ON / OFF, [ON] / [OFF], Volume: NN%, the Radio / Walkie tab toggles, the
</>channel arrows, the mic button, the PING button, and the \u2699 settings cog — go through ESC text/button helpers, so they all share one face and styling. - The glow/outline overlay used by the tuning HUD now draws all of its outline + fill passes through ESC text with
EscFonts.DEFAULT, so the outlined value matches the rest of the screen instead of falling back to vanilla glyph metrics. - Dynamic message updates (radio on/off toggle, tune label re-render after a station switch) now re-apply ESC styling when re-setting the button message, so labels don’t silently revert to the vanilla font after a state change.
- Dead Air config screen
- Volume sliders (Max / Min volume), Radio-when-walkie-in-inventory toggle, Overlay corner picker, and the Overlay X / Y offset sliders all use ESC text for their dynamic labels, including post-change re-renders (
setMessage). - The Done button uses ESC; the title is drawn via
EscText.drawCentered, so the screen header lines up with the rest of the UI. - Default font
- Affected text reads ESC’s default font (
EscFonts.DEFAULT) instead of pinning a specific face. If ESC ships a font change later, Dead Air picks it up automatically.

