File Details
DRM 0.4 Forge
- B
- Dec 17, 2021
- 1.12 MB
- 50
- 1.16.4
- Forge
File Name
releqt-0.4.0.jar
Supported Versions
- 1.16.4
Curse Maven Snippet
Release 17.12.2021, Version 0.4:Release 17.12.2021, Version 0.4:
Notice: changelog primarily refers to differences/changes to original(version 0.3 for 1.7.1 MC), and Matlib(the Material Library base for this mod) this is probably going to be the only version I'm going to make for 1.16.4, as I was supposed to have already moved on to 1.17.1 for this version
- added cooking recipe(campfire, firepit, roaster) for birch/spruce leaves/saplings to get adhesive
- set max damage of bow drill to standard 64, like for Flint and Steel
- removed hardlead alloy recipe with zinc, since it doesn't have a real life equivalent
- removed any recipes related to making sand from any kind of sandstone variants
- removed charcoal from logs smelting recipe, for the kiln(already present from vanilla)
- removed glas from sand smelting recipe, for the firepit, and bloomery(already present from vanilla)
- removed cement(the mod cement, not the MC version) recipe to make use of diamond gems
- added new recipe to craft nametags with string, and any lower tier metal(not steel)
- raised harvest level of Titan- and Mangansteel to 4(reflecting Netherite)
- rebalanced custom item tier to stay more in line with vanilla item tiers, and be less annoying(slow), but less durable in exchange
- increased harvest speed of lower tier tools by 50%
- brought maxDamage of special tools(skinning knife, hammer&chisel etc.), in line with vanilla examples(64)
- stone tools can now be repaired by all possible stone tool variants
- the quantity of gravel you'll get from any ore, is dependend on the quality of said ore(quantity 1-4 per block)
- you can set entitys on fire now by attacking with any kind of igniter tool(torch, flint&steel, bow drill)
- raised amount of custom healing items by 25%
- all tools/weapons of type wood, bone, stone, and flintstone will now need adhesive in recipes
- added configurable additional drops for harvesting tree leaves, which will drop 2 sticks and a sapling by 25%(default) extra chance
- you can use seeds to turn dirt floor into grass floor, and plant grass on top of it, if you have bone meal in your offhand
- you can jump over fences and walls now
- changed recipe for grindstone to use all (hard) variants of stone slabs
- added a new early access recipe for the kiln(with wheat)
- removed and replaced original iron nugget from iron ingot recipe(using forging hammer now)
- removed original stonecutter recipe
- added new stonecutter recipe to use all hard stone variants, adhesive and any type of korund variants(amethyst, emerald, rubin, saphire, topaz), or diamond
- stonecutter can now be produced with bronze, iron, and steel ingots
- added a new recipe to turn hardlead ingots into ounces, with the stonecutter
- add a new recipe to craft placeable bells(obviously with using bronze ingots!)
- stone blocks will now drop stone instead of cobblestone
- to turn stone into cobblestone, you'll need a Hammer&Chisel tool(at crafting table), or the crusher(see next change)
- created a new device named "crusher", derived from the mc grindstone, to be used in order to crush ores, stones and minerals etc.
- you can turn all stone variants into cobblestone right clicking the crusher, as well
- bricks(block not single brick item) will now use clay balls in recipe
- added new achievement for the crusher
- added config options for additional drops, its drop rate, and crusher processing speed
- added config option to turn on/off drowning with to much armor
- added a config option to spawn in villages
- added new item: stick on fire, which is technically a non placeable torch, with limited life time
- light a stick, when hitting a source of lava/fire with it(source or full block only)
- you can light sticks at all tile entity fire sources now(campfire, firepit etc.)
- if you harvest coal variants and/or bitumen now(with pickaxe tools made of sparking material), there is a configurable chance the block will explode, and set the area on fire
- fixed all neitherite tools and armor parts not being craftable. they will now be crafted(upgraded) from Titan material equivalents
- vanilla coal ore is now renamed to Black Coal, since we are using the original as loot drop
- added a custom keybind to open/close the ingame menu(like the ESC key), and exit the inventory, when the recipe book is bugging the inventory out (press key, then press inventory key), so you can't close the inventory with the inventory key...it also has a config option for the tick rate
- implemented new MatLib mineral Arsenic
- you can use Arsenic Gravel to brew potions of poison
- the campfire(custom, not the vanilla campfire), will now set a respawn point if it's burning
- added new recipes to make tinder from birch log, skinning knife and flint
- rebalanced all tinder recipes to give different stack quantitys of tinder

