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De-mod Spawn Region

Removes modded world generation in a region around spawn
Example map showing the unmodded region

Example map showing the unmodded region

Description

“Perfection is achieved when there is nothing left to take away.” -- Antoine de Saint-Exupéry

 

This mod adds a region around spawn in the overworld (technically around 0,0) that generates without modded biomes, structures and features. Primarily intended for use with Vault Hunters, which by default is set to be allowed to modify the spawn region - other mods can be added to an allowed list if desired. Potentially may work in other modded situations where you wish to have a buffer before encountering modded stuff.

 

There are four settings that can be configured:

 - Radius of the unmodded region.

 - Whether modded biomes are removed.

 - Whether modded structures are removed (e.g. meteors)

 - Whether modded features are removed (e.g. ore generation, modded deepslate). Vault rock ore is not removed in Vault Hunters.

 

There are some limitations... Depending on how mods add their changes some of their world gen may still appear in "unmodded" region. Also the generation at the edge of of the radius can be a little jarring.

 

The De-mod Spawn Region Team

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