DDSS2-Patcher-1.18.jar
Curse Maven Snippet
What's new
-> Custom Machinery:
-Added a performance fix for Custom Machinery machines that rapidly switch between running and error states when their Energy/t or Fluid/t supply can barely keep up with the recipe requirements.
-Previously, machines receiving only small amounts of energy, steam, or other fluids could repeatedly start and stop every few ticks.
-These rapid state changes caused excessive client synchronization, block/model render updates, and repeated machine sound start/stop events, which could result in severe FPS drops.
-The patch now prevents very short machine recovery states from being repeatedly sent to the client.
-Machines that enter an error state still stop visually immediately, but only appear as running again after they have been able to operate continuously for a short period.
-This only affects client-side visual/status synchronization. Actual machine logic, recipe progress, energy/fluid consumption, and server-side processing remain completely unchanged.
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