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DDSS2 Patcher

This mod patches and tweaks various mods within my modpack DDSS2

File Details

DDSS2-Patcher-1.11.jar

  • R
  • Jan 17, 2026
  • 135.05 KB
  • 1.1K
  • 1.16.5
  • Forge

File Name

DDSS2-Patcher-1.11.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ddss2-patcher-1373642:7477821")
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-> Custom Machinery: Fixed a rendering issue where custom machines would occasionally have one or more faces appear completely black, regardless of the surrounding light level.
-> Masterful Machinery: Pipes no longer randomly “forgets” how to pull fluids/items/energy from Masterful Machinery hatches after restarting the server. No more manual pipe re-placement needed.
-> MiniUtilities: Fixed a bug with Molten Head Enchantment where Molten Head would work for a few blocks, then suddenly stop dropping items entirely. In some cases it could even break furnace smelting results until a restart. Drops are now stable and smelting recipes no longer get “corrupted”.

-> Industrial Foregoing: Fixed visual energy bar desync on servers. Resolved an issue where the energy bars of certain machines (e.g. the Plant Sower) would appear permanently empty or glitchy, even when the machine was powered.
   The One Probe showed the correct power level, but the GUI showed 0% or an empty bar.

-> Waystones: Fixed a rare Waystone duplication bug that could occur when dismantling multiple Waystones, especially across different dimensions (e.g. End → Nether).
   Prevented double execution of the Waystone Dismantler by enforcing strict main-hand usage.
   Resolved unintended extra drops caused by break events firing during dismantling.
   Ensured Waystone data (NBT) is always preserved correctly when picked up with the Dismantler.

-> Undergarden: Implemented a two-tiered "Throttling & Enforcement" system to remediate severe TPS loss and high MSPT caused by the Undergarden’s aggressive native spawning weights.
-  Cancels ~60% of spawn pulses which drastically reduces continuous CPU time spent on spawning and slows down refill rates
-  Reduced Entity count from 450+ peak entities to a stabilized average of ~50-100.
-  Eliminates “sudden 50+ mobs of one type” situations.
-  Prevents runaway mob stacking even on fresh chunk generation.
-  Drastic reduction in EntityTick and PathNavigation lag.
-  Removes excess mobs above configured caps.
-  Reduces server tick spikes and improves overall stability in the Undergarden.
-  Dimension becomes intentionally emptier, but stays consistent and playable.