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Dazzle

More lights than you will ever want or need. Made for ModOff.

File Details

dazzle-2.0.0.jar

  • R
  • Jul 24, 2018
  • 124.99 KB
  • 72.9K
  • 1.12.2

File Name

dazzle-2.0.0.jar

Supported Versions

  • 1.12.2

Long time no see! This update does not add much user-facing content, but it's a huge rewrite, so the version number's been pushed all the way up to 2.0. The development process has been incredibly rocky, but we're here now, so I'm super excited to finally be able to present it!

 

Onwards!

 

Additions:
Add Chinese translation by LaoDong233. Thank you!!!

- Add configuration file. You can configure which lamps will be registered, to save on block IDs, if need be.

- Add a warning tooltip to the panel light. It still needs some work.

- Add LOLCAT translation, because why not?

 

Removals:
Remove Stadium light. It looked nice, but it was horrendously buggy, didn't even cast light, and I was never able to fully realize it the way I wanted. Maybe it will return some day.

 

Fixes:

Fix all lamps not having proper block hardness values set. They actually feel like blocks now! Yay!

- Fix it being impossible to reobtain dust lights after you placed them. Now you can just punch them!

- Fix it being impossible to pick-block inverted analog lights.

- Fix dust light animation only updating at 20 frames per second. Looks amazing now.

- Fix dim redstone torch not sending enough block updates which basically made it useless. Whoops.

- Fix lights not inverting when you click them with the dim redstone torch.

 

Notes:

- I was going to add Mirage/Albedo support for the lights, but decided against it. I want to stress - Mirage and Albedo are not built for this use case. The code required to pull it off was a giant mess, and it didn't even look good... these mods aren't designed to handle very large light sources :P

- This update also relicenses the mod from zlib to the Mozilla Public License, because I've been enlightened to the ways of the copyleft.