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DayOfMind Additions

Enhance your Vanilla builds & gameplay! 🧱 Explore new blocks, lanterns, and handy area-of-effect tools. Crafted by OxFaTech for seamless Minecraft integration.

File Details

additions-0.14.4-1.21.8+build.181.jar

  • B
  • Sep 5, 2025
  • 1.88 MB
  • 17
  • 1.21.8+2
  • Fabric + 1

File Name

additions-0.14.4-1.21.8+build.181.jar

Supported Versions

  • 1.21.8
  • 1.21.7
  • 1.21.6

Curse Maven Snippet

Fabric

modImplementation "curse.maven:dayofmind-additions-460558:6966696"

Quilt

modImplementation "curse.maven:dayofmind-additions-460558:6966696"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

DayOfMind Additions v0.14.4-BETA (Minecraft 1.21.x)

This beta release is packed with new tools, a completely overhauled translation system, and numerous under-the-hood improvements to enhance the gameplay experience and mod maintainability.

✨ Features & New Additions

  • New Vein Mining Tools:

    • Vein Mining Pickaxe: A new tool designed specifically to mine entire ore veins at once. It intelligently targets connected ore blocks while ignoring stone, allowing for precise and efficient extraction.
    • Vein Mining Axe (Lumberjack Axe): Fells entire trees in a single swing! It breaks all connected logs and leaves. Additionally, it can strip logs in an Area of Effect (AoE) with a right-click.
  • Fast Leaf Decay:

    • Leaves from felled trees now decay almost instantly. This feature is enabled by default and can be configured or disabled in the settings (EnableFastLeafDecay, LeafDecayDelay).
  • Completely Reworked Translation System:

    • The mod now automatically and efficiently downloads community translations from a single, centralized source.
    • The frequency of the update check can be configured to minimize load (e.g., only on every 3rd game launch).
    • The new process is more robust and easier to maintain, resulting in more up-to-date and consistent translations for all players.
  • Radius Mining in Creative Mode:

    • The AoE functionality of Hammers and other radius-mining tools now works seamlessly in Creative Mode, just as it does in Survival.

🔧 Improvements & Adjustments

  • Overhauled Crafting Recipes:

    • The recipes for all custom tools have been completely redesigned to be more distinct and balanced.
    • The required secondary materials have been adjusted to improve progression (e.g., Lead for stone tools, Amethyst Shards for iron tools).
    • Recipes for all lantern types have been optimized, and all are now craftable.
  • Improved Naming & Tooltips:

    • Tool names have been standardized to match vanilla patterns (e.g., "Wooden Hammer").
    • The naming convention for blocks made from common materials has been improved for better consistency (e.g., "Stairs of Diamond" instead of "Diamond Stairs").
    • Added tooltips for the new vein mining tools and optimized the display for radius-mining tools to take up less UI space.

🐛 Bugfixes

  • Path Stairs Collision Fixed: Path Stairs are climbable again. The collision issue has been resolved.

⚙️ Technical & Code Structure

  • Item System Refactoring: The registration for all tools has been greatly simplified through a new, flexible ToolItem base class and the introduction of ToolTypes and MiningTypes enums. This reduces code duplication and makes it easier to add new tool types in the future.
  • Centralized Logic: Common functionalities, such as the block-breaking logic, have been moved to the ToolItem base class to increase reusability.
  • Code Cleanup: Minor refactorings, like encapsulating the AttackBlockCallback logic and moving helper classes, improve overall code quality.
  • Dependencies Updated: Project dependencies have been updated to their latest versions.