daybreak-forge-1.1.0+1.20.1.jar
Curse Maven Snippet
What's new
Daybreak 1.1.0
- Now on Forge too, and on Minecraft 26.2, 1.21.1 and 1.20.1 for Fabric, NeoForge and Forge
- Village sieges follow each player's own midnight: one roll per player and night, a roll during a running siege waits for it to end, and a siege ends when its own spot turns day
- 1.21.1 and 1.20.1: light at a position follows that position's local time, also for spawn rules, daylight detectors and random block ticks (turtle eggs)
- Forge and NeoForge 1.21.1: night skips go through the loader's sleep-finished event, so other mods still hear about them
- Enhanced Celestials: EC2's set-tonight command respects Daybreak's settings, and places a whole lunar year ahead of the world get their own year's events
- Settings: each option in daybreak.json is read on its own (one bad value no longer resets the rest), the file is saved safely, and /daybreak info shows the dimensions running now
- "Can't skip the night" reminders are kept per dimension; the debug option logs why nights are or are not skipped
- API: localSolarClock and localSolarTimeOfDay
- Faster regional checks and exact light per position
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