📖 About 📖
Dave’s Potioneering is a mod that makes changes to how potions and alchemy work with the goal of making the brewing and use of potions much more enjoyable. Rather than simply adding more potions to the game, we make changes to the brewing system and inventory management to make the creation of potions more efficient and their application much more intuitive. This is an overall improvement on the current utilization of potions and brewing in Minecraft, and a great Vanilla+ base that compliments other potion-related mods you may be using.
Dave's Potioneering requires Geckolib.
Features
- Potions now stack
- Splash potions throw much further
- More efficient brewing
- Coated weapons
- Milk bottles
- New potion-based weapon
- Support for other mods’ potions
📘 Wiki/Documentation 📘
Potioneering is a mod that applies numerous changes that you may or may not experience throughout the Minecraft world. If you're curious about exact values, features, or just want to follow the development/management of the mod, you can check out the official Trello which keeps track of everything. It isn't as fancy as a Wiki, but it should include all the information you're looking for! You can also contact me on Discord if you'd like to ask questions or provide feedback/suggestions on the mod.
Versions
1.16 Forge/Fabric, 1.18 Forge/Fabric, 1.19 Forge/Fabric
Contact me on Discord (20mm#9000) if you would like to make suggestions, report bugs, or follow the development of the mod.
In 1.16 I used the latest version of geckolib and the game would crash at startup due to render error.
New brewing station use six bottle for Recall Potion Mod, but output is only 3 potions. I don't try it with other potions mods
Is the "stackable option" compatible with modded potions ? Idk if somone asked that already :/
Hey I love your mod, but I have found a bug between this mod and better combat.The gauntles work as intended except when you I activate the potion effect, then the gauntlet stops using the better combat animations and it just wont attack.
In reply to DeLobo:
it has to do with the "potionCooldownMap" nbt tag constantly ticking down on the gauntlet; every time you try to attack with the potions on cooldown, Better Combat resets the attack animation literally every tick
The only way to fix that (on Dave's end) would be to make the cooldown not count down in ticks, and instead count down in an arbitrary fashion of some sort where the nbt tag only changes once.
Alternatively, you can set the gauntlet to simply have no potion cooldown, and then "balance" that out by using a mod like Property Modifier to change the basic attack speed to be much slower. That's the workaround I did.
When I tested the latest version for 1.18 forge, I found that if the potion has the multiple effect, the Gauntlet's HUD would be stuck until I restart the game
In reply to nullpointeer:
And what is the milkificiation‘s function? When I set milkificiation = true, nothing has been changed.
In reply to nullpointeer:
Milkification is a third option to upgrade potions. By combining Milk with any potion, that potion will then cleanse the user of all status effects before applying its effect.
In reply to SoterDave:
Got it. So it can't be made in the current version? By the way, if the using times for coating would be configurable in the future version?
In reply to nullpointeer:
Milkification is in the current version, but it's off by default and must be enabled in the config. The using times for coating are currently not configurable, but I'll look into this for the future.
In reply to SoterDave:
How to combine milk and potion
In reply to nullpointeer:
Thank you for reporting this, but could I have more information? For example, what was the potion that had multiple effects that caused this issue? What mod was it from?
In reply to SoterDave:
The potion of darkness from mod Biome Makeover.
In reply to nullpointeer:
fixed in 1.0.7
Is it configurable? Can I disable some of its' features?
In reply to blasing_ice:
There are a few configuration options that allow you to disable some features. For the full list of configurable options, check out this card from the official Trello.
In reply to SoterDave:
I simply want potions stacking, without other features. Is it possible to configure this mod that way?
In reply to blasing_ice:
Unfortunately, most of the prominent features are not configurable, but I will look into making the mod more configurable in the future.
Heyo, I really like this mod, however, I have found a bug using the fabric 1.19.2 version where you can't throw splash potions or lingering potions at all. right clicking only resets the cooldown and in survival, the potion disappears without being thrown. I tried the mod by itself (plus mod menu though I don't think that would affect anything) to make sure it wasn't a mod conflict. If you could take a look at it that would be amazing.
In reply to JonPixels:
This issue has been fixed! Thank you for reporting it.