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DatMod

Just a mod of miscellaneous bits & bobs, gadgets and gizmos.

File Details

DatMod-1.11.2-2.0.0-rerelease.jar

  • R
  • May 31, 2017
  • 236.61 KB
  • 526
  • 1.11.2

File Name

DatMod-1.11.2-2.0.0-rerelease.jar

Supported Versions

  • 1.11.2

Version 2.0.0 (re-release)

This update is a huge feature, bug fix, and maintenance release.

New Features

  • Generator: Generates energy to be used in the Furnace, Pulverizer and Power Bank
  • Power Bank: Stores energy to be distributed to machines, and charge the Magnet
  • Furnace: Like a normal furnace, but.. energized
  • Pulverizer: Crushes down ores into dusts or ores into ingots if no dusts are registered

Magnet Changes

  • Can now optionally require energy in order to function (toggleable via config)
  • Will no longer pull items while the player is sneaking (holding shift)
  • Changed to using glimmer effect rather than adding/removing an enchantment

Fixes

  • Fixed an NPE caused by the machines using pre-1.11 ItemStack methods
  • Fixes Creative Tabs not working properly
  • Fixed broken block/container methods that were changed in 1.11+
  • Fixed Pulverizer having 2 output slots as this isn't implemented yet
  • Fixes Magnet not being toggleable (possibly)
  • Fixed Magnet sharing an instance anytime a magnet is created/spawned in

Misc Changes

  • Updated Forge (13.20.0.2310)
  • Updated MCP Mappings (snapshot_20170529)
  • Updated TenCore (1.1.1)
  • Updated HWYLA (Here's What You're Looking At) (1.8.13-B26_1.11)
  • Updated JustEnoughItems (4.3.5.274)
  • Renamed classes to be more aligned with Minecraft's standard naming (block/Diamondium -> block/BlockDiamondium, etc)
  • Slightly changed ore generation to allow for increased ores
  • Organized achievements page and linked achievements together
  • All items for blocks now just use their block model, rather than providing textures twice
  • Removed TenCore version checker and switched to Forge's
  • General code cleanup of a few classes, both for performance and general organization
  • Changed the minimum amount of bones dropped from mobs from 1 to 0
  • Moved machine.PowerSender class to TenCore
  • Added descriptions to Furnace, Power Bank, and Pulverizer
  • Armors have been rebalanced for improved stats
  • Fixed armors not appearing properly in third-person (F5 display)
  • Moved EnderIO compatibility recipes to an XML file for easier recipe management
  • Added recipes for converting blocks back to their respective gem/ingot
  • Improved extra achievement management to be a bit more robust
  • Switched from Java's Logger to TenCore's
  • Added a config option to only show the welcome message on first join (enabled by default)
  • Added Iron Dust and Gold Dust, can be obtained from the Pulverizer
  • Generator now gives energy while it's running, rather than once it's done processing
  • Pulverizer and Furnace now require energy while running, rather than per process completion
  • Magnet now uses the action bar for showing magnet toggle status, rather than showing a message in chat every time
  • Magnet energy information will now change color based on amount (red = empty, yellow = ~50%, green = >50%)
  • Magnet is now smarter and won't drain energy if your inventory is full, it will however still pull the items towards you
  • Pulverizer now outputs double of what it's pulverizing
  • Changed GUI text to a single position not relative to the window size to prevent overflow