Datarium

A Cleanroom-only mod to bring backwards compatibility for modern data- and resource- packs back to 1.12.2 version.
Back to Files

Datarium 1.12.2-0.6.1

File namedatarium-0.6.1.jar
Uploader
Th3_Sl1zeTh3_Sl1ze
Uploaded
Oct 9, 2026
Downloads
42
Size
1.1 MB
Mod Loaders
Forge
File ID
9110847
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:datarium-1727221:9110847")

Learn more about Curse Maven

What's new

  • added armored arms compat
  • added per-texture alpha masks
  • cached is_child per entity per frame
  • fixed an issue where gun items from different mods are held like regular items instead of bow-and-arrow-like
  • fixed non-latin incorrect bitmap font rendering in more than 16x resource packs
  • fixed villager texture conversion not working without a CEM model
  • implemented GUI/HUD conversion in pack converter; though the villager trade GUI remains vanilla one because of the layout differences
  • made per-entity bookkeeping proportional to the parts actually bound/animated instead of the whole model (detachVanillaParts, clearTransforms, applyTransforms)
  • merged never-animated CEM parts into the display list of their nearest animated ancestor, with transforms baked into the vertices
  • overall fixed heavy FPS drops with packs that keep every variant in one model (e.g. Better Dogs' wolves having 1k+ boxes)
  • replaced ThreadLocals in CEMRenderHooks with plain static holders
  • skipped animation expressions that only move parts invisible for the entity's current textures
  • skipped the emissive pass for model parts that have no emissive pixels

This mod has no related projects