Datarium 1.12.2-0.6.1
Curse Maven Snippet
What's new
- added armored arms compat
- added per-texture alpha masks
- cached is_child per entity per frame
- fixed an issue where gun items from different mods are held like regular items instead of bow-and-arrow-like
- fixed non-latin incorrect bitmap font rendering in more than 16x resource packs
- fixed villager texture conversion not working without a CEM model
- implemented GUI/HUD conversion in pack converter; though the villager trade GUI remains vanilla one because of the layout differences
- made per-entity bookkeeping proportional to the parts actually bound/animated instead of the whole model (detachVanillaParts, clearTransforms, applyTransforms)
- merged never-animated CEM parts into the display list of their nearest animated ancestor, with transforms baked into the vertices
- overall fixed heavy FPS drops with packs that keep every variant in one model (e.g. Better Dogs' wolves having 1k+ boxes)
- replaced ThreadLocals in CEMRenderHooks with plain static holders
- skipped animation expressions that only move parts invisible for the entity's current textures
- skipped the emissive pass for model parts that have no emissive pixels
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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