DarkDxD | Darkness Core
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Darkness Core is a shared engine library with its own shader/impact frame editor, multiverse creator and, 3D planet/space rendering system.
Multiverse — custom dimensions on a grid
A complete alternate-world system. Each "Earth" is a fixed slab of terrain living on a spiral grid inside one shared dimension, sealed off by wrap borders so players stay on their island.
- Create unlimited named worlds ("Earths"), each with its own terrain type, border size, gravity, biomes, and seed
- Terrain types:
normal,dry,water, andspace(pure void — for orbital builds and space stations; you fall forever instead of dying) - Per-world gravity scaling
- Safe teleporting, per-world spawns, and an auto-transfer option for the base world
- A public API so other mods can register and jump between worlds in code
Jade — in-world planets & sky
Real 3D planets you can see hanging in the sky and fly out to.
- Textured sphere or cube planets placed at world coordinates, with real-time axial spin
- Atmosphere glow — a soft Veil-style luminous rim around each planet
- Orbital rings (tilted, textured) around planets
- Approach & visibility distances so planets read as far away, then grow as you fly closer
- Fly into a planet to teleport down to its surface world
- Per-Earth skies: custom cubemap skyboxes, custom sun & moon, fog colour/distance, and rings arcing across the sky — all per world
- In-game planet editor (color wheel, live sliders, save/load) — everything is data-driven JSON, so packs and addons can ship their own planets and skies
Dark's FX Engine — real time shader/impact frame editor
- A stack of screen effects: zoom blur, black & white, red tint, radial blur, chromatic aberration, vignette, bloom, edge/outline, speed lines, halftone, scanlines, screen shake, and more
- Named presets you build in-game and play by name
- Sequenced playback — chain effects with timing for impact frames and cutscene-style hits
- Multi-panel compositor for splitting the screen into comic panels
- In-game shade
For modpacks & mod developers
- Data-driven: planets and skies are JSON under
data/<namespace>/jade/planet/and.../jade/sky/. Ship your own — no code required. - Dormant by default: with no planet/sky data present, none of the space visuals appear. The engine simply idles. Great as a pure dependency.
- API: register and teleport between worlds, drive the FX engine, and hook the planet system from your own mod.
- Addons ship their own content under their own namespace — Darkness Core is the engine, your mod is the content.