DarkerDepths-1.21.1-2.1.0-FabricPort-0.1.0
Curse Maven Snippet
What's new
🌟 Update 0.1.0
- Enforced Biolith as a required dependency with proper pre-launch failure handling
- Removed remaining NeoForge-only systems (datagen, TerraBlender, biome modifiers, surface rules) and fully stabilized the Fabric/Biolith worldgen backend
- Completed cave biome generation for Glowshroom Forest, Molten Cavern, and Sandy Catacombs with full feature, carver, mob, and biome hook integration
- Rebuilt chunk lifecycle systems, including post-processing, heat-bake retrogen, and persistent save/load mixins
- Fixed Molten Cavern emissive darkslate overlay rendering
- Fixed foliage transparency and render layer issues and added emissive/block overlay model loading support
- Fixed Petrified Boat rendering so it no longer falls back to oak visually
- Overhauled fog and atmosphere system with correct camera-based biome sampling, smooth interpolation, and restored Glowshroom and Molten Cavern fog behavior
- Ported and finalized client visual systems, including Scorcher flash rendering, Death Anchor HUD overlay, and dynamic lighting updates
- Replaced remaining NeoForge systems with Fabric equivalents, including events, lifecycle hooks, networking, and mod checks, and cleaned up compatibility shims
- Restored gameplay mechanics, including Crystal Melon behavior, supercharged mining speed, Glowshroom Cap haste, Stiletto cooldown reset, Death Anchor functionality, and Void Soul Requiem anvil recipe
- Fixed effect and stability issues, including Soul Binding removal protection, Paranoia/Soul Binding save crash, and added double-init guards
- Restored missing assets and resource definitions, including blocks and sounds.json
- Confirmed absence of darkslate ore variants is intentional and matches the original mod
- Standardized file naming conventions for improved consistency
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