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Dark Doppelganger : Iron's Spells and Spellbooks Addon

Boss that uses Irons spells to attack you, copies your name, armor, and weapons!
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darkdoppelganger-4.0.0-1.21.1

File namedarkdoppelganger-4.0.0-1.21.1.jar
Uploader
Bandit_BytesBandit_Bytes
Uploaded
Sep 28, 2026
Downloads
4.8K
Size
4.3 MB
Mod Loaders
NeoForge
File ID
9004718
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dark-doppelganger-1110803:9004718"

Learn more about Curse Maven

What's new

Dark Doppelganger — Changelog 4.0.0 IS HERE!

Fixes

  • Removed extremely large world-wide entity scans used during server shutdown and level unload. ( Fix for mods like Sable )
  • Fixed compatibility issues caused by those global entity scans, including Sable preventing the server from shutting down.
  • Removed broad minion cleanup scans on player logout, respawn, and dimension changes.
  • Fixed minions being able to get removed because an unrelated nearby player logged out or changed dimensions.
  • Removed the now-unused ServerEvents event subscriber to prevent NeoForge mod-loading errors.
  • Fixed boss music logic repeatedly sending stop-music packets during the fight.
  • Fixed boss music failing to restart correctly after reaching the end of its timer.
  • Limited boss music cleanup to nearby players instead of affecting the entire server.
  • Fixed the boss laugh sound previously being played with zero volume in one location.
  • Added a shared cooldown to boss laughs so they no longer play excessively.
  • Fixed void recovery logic so the boss can recover in any dimension instead of relying on a hardcoded End-only check.
  • Improved boss state persistence across saves and server restarts.
  • Changed summoner tracking to use UUIDs instead of storing a direct player reference.

Minion Improvements

  • Boss-spawned minions now store the UUID of the specific Dark Doppelganger that created them.
  • Minions now clean themselves up if their owning boss no longer exists.
  • Bosses only remove minions that actually belong to them.
  • Minion ownership now persists through world saves.
  • Boss minions inherit the boss’s active target when summoned.
  • Removed unused global minion-count tracking.

Boss Recovery

  • Added automatic recovery teleporting when the Dark Doppelganger becomes stranded below the player.
  • If the boss remains significantly below the player for several seconds, it attempts to teleport back to a safe nearby position.
  • Added immediate recovery if the boss falls below the world’s build floor.
  • Recovery teleport searches for valid ground and collision-free space near the player.
  • Rescue teleporting is separate from offensive teleport abilities and works in every phase.
  • Added cooldowns to prevent rescue teleport spam.

New Doppelganger Mechanics

Mirror Adaptation

  • The boss now tracks repeated damage types used against it.
  • Repeatedly using the same type of attack causes the Doppelganger to temporarily adapt to it.
  • Adapted attacks deal reduced damage for a limited time.
  • Adaptation becomes stronger during the final phase.
  • Switching attack types prevents the player from relying on a single repeated strategy.

Live Weapon Mirroring

  • The Doppelganger periodically copies the player’s currently equipped main-hand weapon.
  • Changing weapons during the fight can cause the boss to update its own weapon.
  • Weapon mirroring stops during the final phase as the Doppelganger becomes less dependent on directly copying the player.

Mirror Theft

  • Replaced frequent automatic buff removal with a dedicated ability.
  • The Doppelganger can steal selected beneficial effects from the player.
  • Stolen effects are removed from the player and temporarily applied to the boss.
  • Added visual effects and messaging when a buff is stolen.

Mirror Clones

  • Added temporary Dark Doppelganger clones during later phases.
  • Clones copy the boss/player equipment appearance.
  • Clones can actively attack the player.
  • Clones use reduced health and damage compared to the main boss.
  • Clones automatically disappear after a limited lifetime.
  • Clone deaths no longer trigger normal boss death logic or rewards.

Shadow Echo

  • The boss now records the player’s recent movement.
  • It can summon a Shadow Echo that replays the path the player previously took.
  • The echo damages players who intersect with its replayed path.
  • Shadow Echoes wear copied player equipment and disappear after completing their replay.

Shadowstep

  • Added offensive teleporting during later phases.
  • The boss can teleport behind distant targets when enough space is available.
  • Teleporting uses the existing portal visual effects.
  • Added collision checks to reduce teleporting into invalid locations.

Phase Changes

  • Phase 2 is now presented as Reflection Broken.
  • Final phase is now presented as Shadowfall.
  • Phase transitions now initialize the new clone, teleport, echo, and Mirror Theft systems.
  • Later phases use shorter ability cooldowns and stronger adaptation.
  • The final phase increases pressure through more frequent Doppelganger-specific abilities.

Audio Changes

  • Added a global laugh cooldown.
  • Routine boss abilities now respect the same laugh cooldown.
  • Life Drain, Mirror Theft, and adaptation only have a chance to trigger a laugh.
  • Clones do not trigger boss laughs.
  • Laughs should now occur primarily during meaningful ability moments instead of repeatedly throughout combat.

Internal / Technical

  • Added persistent NBT data for:
    • Summoner UUID
    • Phase state
    • Clone state
    • Minion ownership
    • Ability cooldowns
    • Rescue teleport state
  • Reduced unnecessary entity queries.
  • Reduced unnecessary network sound packets.
  • Improved cleanup behavior for spawned boss entities.
  • Improved compatibility with large modpacks and entity-management mods.
  • Updated all dependencies and NeoForge version to insure all is working on latest!