darkdoppelganger-9.9.0-1.20.1
Curse Maven Snippet
What's new
Dark Doppelganger Changelog
Unreleased — Shadow Altar Update
Added
- Added the craftable Shadow Altar block.
- Added a custom block model and texture for the Shadow Altar.
- Added a crafting recipe using Obsidian, Eyes of Ender, Crying Obsidian, and a Lodestone.
- Added support for placing a Shadow Orb on top of the altar.
- Added a five-second summoning ritual with particles, sounds, and a floating rotating orb.
- Added a config option that controls whether the altar only works in The End.
- Added safe Doppelganger spawning beside the altar.
- Added Shadow Orb recovery when an active altar is broken.
Changed
- The Doppelganger is now summoned through the Shadow Altar.
- The player who places the Shadow Orb on the altar is the player copied by the Doppelganger.
- Doppelganger summoning now uses the player’s UUID to preserve the correct summoning target.
- The summon command and altar now use the same shared boss creation logic.
- Creative mode players no longer consume or duplicate Shadow Orbs during the ritual.
Removed
- Removed the old Shadow Orb throwing behavior.
- Removed the old requirement to throw the Shadow Orb into the void.
- Removed the old End void detection summoning system.
Configuration
[summoning]
# When true, the Shadow Altar can only summon the Dark Doppelganger in The End.
altar_end_only = true
This mod has no additional files

