promotional bannermobile promotional banner

Danny's AOT - Config

This Addon Adds An In Game Menu That Helps With Configuring ALOT Of The Stuff Added By Danny's AOT! .
Back to Files

dannys-aot-configs-0.2.0.jar

File namedannys-aot-configs-0.2.0.jar
Uploader
Big_Chunguz7Big_Chunguz7
Uploaded
Oct 4, 2026
Downloads
228
Size
814.2 KB
Mod Loaders
Fabric
File ID
9061104
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:dannys-aot-config-1686336:9061104"

Learn more about Curse Maven

What's new

Danny's AOT - Configs 0.2.0

Compatibility

  • Supports Danny's AoT 2.5.0 and 2.5.1. The mod is built against 2.5.1.1.
  • Still loads on Danny's AoT 2.4.3. Settings for features that only exist in newer Danny's AoT versions are greyed out there instead of crashing the game.
  • Existing world configs keep all their values. New settings start at Danny's AoT's own defaults.

Fixes

  • Jaw and Cart Titan health: Danny's AoT 2.5.1 gave the Jaw and Cart their own health, nape-hit and stamina settings, which made them spawn with the wrong health. They now use your configured values again.
  • Mario Titan: turning off "Enable pure titan spawning" now also stops Mario Titans, which spawned anyway before.

New tab: Cart Titan

  • Core: max stamina, health, nape hits.
  • Movement: walk speed and run speed.
  • Chomp: bite damage against pure titans, bite damage against shifters, bite reach.
  • Abilities: 
    • Smoke screen length.
    • Smoke invisibility time: how long the pilot stays invisible after a smoke-screen eject.
    • Boulder drop cooldown.
    • Eject back launch and eject up launch: how far back and how high the pilot is thrown when steam-ejecting.
  • Cannon: cooldown (the HUD bar follows it), direct-hit damage, blast power.
  • Minigun: 
    • Damage per round against players and mobs.
    • Damage per round against titan eyes.
    • Heat per round and cooling per tick.
  • Shift limits: limit on/off, max shifts, rolling time window and cooldown, the same as the other shifters.
  • The "× Damage" balance tool works on this tab.

New tab: Weapons

  • Mobile cannon: reload time, shell power, min/max elevation, traverse limit, turn speed.
  • Stationary cannon: reload time, shell power, min/max elevation, turn speed, rail speed.
  • Cannon shells: shell speed (the aiming arc follows it), direct-hit damage, damage to shifters, blast power, crater radius, blocks thrown by the crater, and a free cannon balls option.
  • Thunder spears: blast power, fuse time, max range, flight speed, knockback radius, knockback strength.
  • Flares: visible range, and visible range inside fog.
  • Guns (Flintlock, Musket, Marleyan Rifle, Mauser, Anti-Titan Rifle): damage, mag size, reload time, time between shots and range for each gun. Item tooltips and the ammo display show your values.
  • Marleyan bloodline gun bonus (default 1.2×). The "+20% dmg" tooltip line shows whatever you set.
  • Shifter nape shot damage: how much a bullet does to a shifter's nape.
  • Stick grenade: fuse time and blast power.
  • Gun rules: 
    • Allow guns in the off-hand.
    • Allow guns in titan form.
    • Hold to auto-fire. Holding attack keeps firing guns and cannons, paced by their reload or fire cooldown. It's also a real gamerule, /gamerule holdToAutoFire, and the gamerule and the toggle stay in sync.

Guns and the grenade need Danny's AoT 2.5.0+. Cannons, gun rules and cannon auto-fire need 2.5.1+.

New tab: Restrictions

Turn individual abilities on or off per server. Changes apply to online players as soon as you save.

  • Titan abilities: every ability key for Attack, Jaw, Armored, Female, Beast, Colossal, Warhammer and Cart. Players who press a disabled ability get "That titan ability is disabled on this server."
  • ODM skills: Torpedo Dash and Reverse Grips. Disabled skills can't be unlocked, and players who already have them lose the effect. Requires Danny's AoT 2.5.0+.

Pure Titans tab

  • Titan difficulty dropdown: Easy, Medium, Hard or Hell. Takes effect immediately.
  • Corpses: Keep corpses (never despawn), and corpse time in seconds.
  • Spawning: Mario Titan spawn weight, and an Ogre spawning on/off toggle.
  • Grab escape grace: how long titans can't re-grab a player who just cut free. Requires Danny's AoT 2.5.1+.
  • Movement: new wander and chase speeds for Abnormal, Crawling Abnormal and Ogre titans.
    • Abnormals still get faster in fog on top of these.
    • Abnormal speeds no longer follow the Fritz speeds.
  • Stats for each pure titan type: max health, attack damage, armor, follow range, and spawn chance (%).
    • The 14 types are Pure, Small, Mario, Small II, Yellow, Sad, Fritz, Beard, Tropical, Abnormal, Crawling Abnormal, Crawler, Connie's Father and Ogre.
    • Stat changes apply to living titans right away. Spawn chance affects new spawns only.
  • Behavior: 
    • Eye-hit blind time and eye re-stun cooldown.
    • Contact damage and contact damage interval.
    • Stomp damage and stomp radius.
    • Crawler bite damage and bite interval.
  • Night sleep: sleep at night on/off, sleep start time, wake time.
  • New Ogre section: punch/uppercut damage, ground smash damage, kick damage, parry counter damage, eat damage, nape hits.

Other tabs

  • ODM: new ODM skill settings:
    • XP per titan kill: base XP, XP per block of titan height, shifter multiplier, and a per-kill cap.
    • Unlock costs for Torpedo Dash and Reverse Grip. The skill screen shows your costs.
  • Colossal: kick rock count and steam duration.
  • Warhammer: crystal tether range, meaning how far the titan can walk from its crystal.
  • World: new Gamerules section for realisticODM, gunGriefing, cartAssist, beastTitanStoneReq, finiteIceburst, finiteBamboo.
    • These are controlled by a "Control DAOT gamerules" switch that is off by default, so the mod never overwrites gamerules you set with /gamerule unless you turn it on.
  • Global: an optional global player melee damage cap (off by default, default value 8). It applies on top of each titan's own player damage cap.